Get noisy results
ShawnXu10 opened this issue · comments
Xiangyu Xu commented
Just I run you code to reconstruct scenes but getting some pretty weird and different results.
For example, the green room.
The right is output from you code and the second is the mesh you provided
Seem the right has much more vertices and covered by outliers. Are there any post-processes you did that not includes in the code?
Dejan commented
You need to cull the mesh. Perhaps this reply can help you: #13 (comment)
Xiangyu Xu commented
It solves my problem. Thank you.