Result with real-world dataset is a mass, possible reasons
CherniGhassen opened this issue · comments
Hi,
When I run the model on my own dataset, I get a mass as you can see below.
Is it because of the translation/scaling factors that are applied? Or maybe because of the format of the poses that I use?
From what I have seen in previous questions, when the pose is wrong, people still get a sort of distorted mesh.
I would really appreciate your help!
Most likely the poses you used are incorrect. The project assumes OpenGL-style poses. I would suggest visualizing the rays that were generated with the provided poses to see if they make sense.