daw42 / glslcookbook

Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)

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LINK : fatal error LNK1104: cannot open file '..\ingredients\Debug\ingredients.lib'

chengtseng opened this issue · comments

Not sure if the git still being maintained. When I open GLSLCOOKBOOK.sln, and right click on ALL_BUILD and build, I keep receiving
LINK : fatal error LNK1104: cannot open file '..\ingredients\Debug\ingredients.lib'
and I didn't have this 'ingredients.lib' in the specified location. Any idea?
I am using visual studio 2015 with CMake 3.50

To be more specific:
When I do the step 7, I set the FindGLM.cmake to the following.

SET(_glm_HEADER_SEARCH_DIRS
"/usr/include"
"/usr/local/include"
"C:/dev/OpenGL/glm"------------------------------>this is the root folder of my glm
"C:/Program Files (x86)/glm" )

So it should be OK. But it seems that it is still glm issue,,

commented

ingredients.lib is compiled from the source in the ingredients directory. It's part of the project itself, not a separate library.

I don't have Visual Studio available to reproduce this issue, but when I have a chance, I'll take a look. In the meantime, if you resolve the issue, a PR is welcome.

Thanks.

commented

Just updated the CMAKE build system. Give it another try.