Luke Robinson's repositories

swords-and-shovels

Unity Course from Plurualsight

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procedural-cave-generation

Procedural Cave Generation in Unity, using the course provided on the Unity site.

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souls-like

Souls-like game in Unity, following along with www.sharpaccent.com

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a-small-world

Game for LD Jam 38 (late)

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algorithms

I've identified that Algorithms are a weakness of mine, so this is my solution to that. I'm going to implement a bunch of them!

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black-cat-platformer

Hackday project

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cv

GitHub Pages CV Site

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third-person-camera

A 3rd Person Camera script I submitted to the Unity Asset Store in 2016

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breakout

A breakout game written with Phaser

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comp-3004-artefact

Digital Artefact submitted as part of my dissertation in my final year of University

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first-person-shooter

Unity let's try assignment

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four-player-pong

Four player pong written with Phaser

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lightbringer

A small proof of concept game made in my second year of University to explore mental illness

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nexus-mods-technical-test

Technical Test for Nexus Mods

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nitrome-dev-test

Technical test for Nitrome

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phaser-template

Template for Phaser projects

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procedural-animation

I've always liked animation, and on a previous project I got to experiment a bit with Inverse Kinematics. I'm doing more of that, here.

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quill

Quill is a modern WYSIWYG editor built for compatibility and extensibility.

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quill-mention

đź’¬ @mentions for the Quill rich text editor

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react-playground

A repository for me to play around with react

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technically-difficult-engine

A game architecture written in Monogame/C# as part of my final year of University

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