Luke Robinson's repositories
swords-and-shovels
Unity Course from Plurualsight
procedural-cave-generation
Procedural Cave Generation in Unity, using the course provided on the Unity site.
souls-like
Souls-like game in Unity, following along with www.sharpaccent.com
a-small-world
Game for LD Jam 38 (late)
algorithms
I've identified that Algorithms are a weakness of mine, so this is my solution to that. I'm going to implement a bunch of them!
black-cat-platformer
Hackday project
cv
GitHub Pages CV Site
third-person-camera
A 3rd Person Camera script I submitted to the Unity Asset Store in 2016
breakout
A breakout game written with Phaser
comp-3004-artefact
Digital Artefact submitted as part of my dissertation in my final year of University
first-person-shooter
Unity let's try assignment
four-player-pong
Four player pong written with Phaser
lightbringer
A small proof of concept game made in my second year of University to explore mental illness
nexus-mods-technical-test
Technical Test for Nexus Mods
nitrome-dev-test
Technical test for Nitrome
phaser-template
Template for Phaser projects
procedural-animation
I've always liked animation, and on a previous project I got to experiment a bit with Inverse Kinematics. I'm doing more of that, here.
quill
Quill is a modern WYSIWYG editor built for compatibility and extensibility.
quill-mention
đź’¬ @mentions for the Quill rich text editor
react-playground
A repository for me to play around with react
technically-difficult-engine
A game architecture written in Monogame/C# as part of my final year of University