Memory leak for simple scene with no setup or update (misunderstanding of make_context)
nokola opened this issue · comments
Turns out is due to my code initializing gilrs in make_context
. I assumed make_context
is called once not every frame. I propose to clarify that since it can easily be source of a problem. Perhaps calling it make_context_per_frame
would really make it obvious and thus less likely to make the same mistake I did/improve ergonomics.