DaneTheory / CanvasCapture

An HTML5 Canvas screen capture tool written in JavaScript. Record animations from HTML5 Canvas in realtime. Create videos of HTML5 video games and demos.

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CanvasCapture

An HTML5 Canvas screen capture tool written in JavaScript. Record animations from HTML5 Canvas in realtime. Create videos of HTML5 video games and demos. Here is an example of the captured video being played back.

Example Usage

var cc = new CanvasCapture({
    debug: true,
    fps: 8,
    inCanvasEl: document.getElementsByTagName('canvas')[0]
});
cc.start();

// ...and then when you are done...
cc.stop();

Change Log

2012-02-17

  • Alpha release to GitHub. Needs documentation and better examples.

More About This Project

This project was created by Zachary Johnson. You can find him on Twitter @zacharyjohnson and also at zachstronaut.com.

This code is released under an MIT style license. See LICENSE.txt.

About

An HTML5 Canvas screen capture tool written in JavaScript. Record animations from HTML5 Canvas in realtime. Create videos of HTML5 video games and demos.

License:MIT License