peter (dai-xi)

dai-xi

Geek Repo

Company:LMD

Location:china

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peter's starred repositories

SFV

"Skills from video" paper experiments reproduction in the DeepMimic environment

Language:C++Stargazers:5Issues:0Issues:0

OpenMMD

OpenMMD is an OpenPose-based application that can convert real-person videos to the motion files (.vmd) which directly implement the 3D model (e.g. Miku, Anmicius) animated movies.

Language:C++License:MITStargazers:883Issues:0Issues:0

human_dynamics

Project for paper "Learning 3D Human Dynamics from Video"

Language:PythonLicense:BSD-2-ClauseStargazers:631Issues:0Issues:0

motion_reconstruction

Motion Reconstruction Code and Data for Skills from Videos (SFV)

Language:PythonLicense:BSD-3-ClauseStargazers:312Issues:0Issues:0

VIBE-windows-no-gpu

This is a for of the original implementation, sharing so that anyone interested in using it on windows without a gpu in the system can run it

Language:PythonLicense:NOASSERTIONStargazers:3Issues:0Issues:0

VIBE

Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"

Language:PythonLicense:NOASSERTIONStargazers:2870Issues:0Issues:0

TheLastBattle

MOBA手游【最后一战】unity3d C++ mirror

Language:C++License:UnlicenseStargazers:120Issues:0Issues:0

Deep3dPortrait

Deep 3D Portrait from a Single Image

Language:PythonLicense:MITStargazers:381Issues:0Issues:0

DeepHuman

Code for our ICCV paper "DeepHuman: 3D Human Reconstruction from a Single Image"

Language:PythonLicense:NOASSERTIONStargazers:416Issues:0Issues:0

MocapNET

We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

Language:C++License:NOASSERTIONStargazers:836Issues:0Issues:0

MOBA_CSharp_Unity

Framework for MOBA games. The server does not depend on Unity. Run on Linux.

Language:C#License:MITStargazers:267Issues:0Issues:0

MoBaDemo

用Unity做的一个类Moba游戏Demo

Language:C#Stargazers:698Issues:0Issues:0

scenescoop

A tool to describe the content of videos and suggest similar scenes in other videos/films.

Language:PythonStargazers:135Issues:0Issues:0

footskate_reducer

[WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints

Language:PythonStargazers:43Issues:0Issues:0

bvhacker

bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details

Language:C++License:GPL-2.0Stargazers:179Issues:0Issues:0