d3 / d3-drag

Drag and drop SVG, HTML or Canvas using mouse or touch input.

Home Page:https://d3js.org/d3-drag

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Browser pinch-zoom in IE/Edge breaks things

Herst opened this issue · comments

commented

I have a page where I am using d3.drag and since the pinch gesture apparently does not trigger a zooming through d3 in IE/Edge the browser will some sort-of page zoom instead (I am saying sort-of because it seems to be different from the one through e.g. Ctrl++/-). If zoomed this way certain d3.drag related things on my stop working.

To reproduce the problem:

  1. Using Internet Explorer or Microsoft Edge go to https://bl.ocks.org/Herst/raw/093ff9962405dd564ef58ad8af9544d0/
  2. Drag around the handles in the corners to resize the rectangle.
  3. Pinch-zoom the page.
  4. Again try to resize. You will see that it fails (no matter whether using touch or the mouse).

Works in Google Chrome and Mozilla Firefox.

BTW, by adding touch-action to your d3.drag demos you could improve the experience on IE/Edge in general because currently a long touch brings up the selection frame which prevents dragging.

We already set touch-action to none in both d3-drag and d3-zoom.

.style("touch-action", "none")

https://github.com/d3/d3-zoom/blob/1d0b81dbfb567add248f0346c112aaa74b4ed3ba/src/zoom.js#L72

Not really sure what else we can do here to help Edge, but I’d welcome a pull request if you determine how to fix this issue.

commented

Concerning the touch-action issue I just figured out that it is not applied in IE11/Edge because of the default touchable function which makes sense since these browsers do not support touch events per default (in Edge it's can be enabled through a hidden flag). Now most the touch stuff (basically everything except for the pinch gesture) does still work in these browsers thanks to it being mapped to mouse events.

I didn't yet look into the other issue, I was looking into ways on how to support the pinch gesture first (d3/d3#1439 (comment)).

commented

Concerning the original issue, I tracked it down to https://github.com/d3/d3-selection/blob/master/src/point.js, more specifically the following line:

point = point.matrixTransform(node.getScreenCTM().inverse());

node is refering to the outer <g>roup here, the one holding the transforms for d3.zoom.

(For what it's worth, pinch gesture triggered page zoom can be detected by checking document.documentElement.msContentZoomFactor.)

commented

A possible workaround was outlined at https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/14429296/#comment-2 but as noted there we would also need to dynamically detect whether the issue exists (no idea how to do it ATM). Would a workaround like that be something which would in principle get included into d3.js or would it be too much of a compatibility layer for your taste, @mbostock?

This sounds like a browser bug, and as D3 is not a compatibility layer, we don’t generally workaround browser bugs. Apologies for the delayed response!