gl debug callback should be extern(System) and not necessarily throw
AndrejMitrovic opened this issue · comments
It's typed as extern(Windows)
, this is pretty much wrong on Linux. :P
Also, apparently newer drivers like to emit a whole bunch of info messages now, so the user has to filter the message before deciding whether it's an actual error or not (sigh).
@p0nce can you add me back to the https://github.com/d-gamedev-team/ org if you still have access? I have a whole bunch of maintenance work I have to do on these projects. :)
Sure :) I was wondering what happened to you!
I was busy at some other place ;)
I'm still there but I want to get back to OSS-dev.
Thanks for re-adding me!