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Short descriptions about the assignments and projects for SWEN225

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SWEN 225 - Software Design

Course learning objectives

Students who pass this course should be able to:

  1. Competently analyse a software engineering problem and design and implement a solution, using appropriate tools.
  2. Apply correctly a range of techniques and notations for designing extensible and reusable software.
  3. Apply correctly techniques for ensuring and assessing the quality of software.
  4. Work co-operatively in a team to solve a software engineering problem.

Note

This document covers projects and assignments made while studying SWEN225 - Software Design.

The source files are unable to be published to the public to help ensure academic integrity and due to copyright concerns involved with the assignment scaffolding.

Assignments

Assignment 1 - Cluedo Clone - A Text Only Murder Mystery

Description

A joint project using UML to create a CLUEDO clone.

Screenshot from image

Successfully created a text only implementation of a simplified Cluedo game, taking only keyboard inputs and outputting only to the console.

Assignment 2 - Cluedo Clone - A GOOEY Murder Mystery

Description

A joint project building off the previous assignment to add a GUI.

Screenshot from image

Features

  • Shows full game information while playing
  • Contains menu bar for easy creation of a New Game or quitting
  • Displays Cards with the same images as on the board
  • Includes buttons and key listeners for navigation on the board

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Short descriptions about the assignments and projects for SWEN225