crownengine / crown

The flexible game engine.

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tools: editor should detect when a file fails to save and report the error to the user

dbartolini opened this issue · comments

Steps to reproduce:

  1. Open a project in the level editor
  2. Create new folder "foo"
  3. Create new level and save it to "foo/bar.level"
  4. Delete "foo" folder
  5. Save level -> file is lost without editor realizing it!