tools: only send move_object when pose has actually changed
dbartolini opened this issue · comments
level_editor.lua should check whether the objects' pose actually changed after a move/rotate/scale op and only send notification if that is the case.
The flexible game engine.
dbartolini opened this issue · comments
level_editor.lua should check whether the objects' pose actually changed after a move/rotate/scale op and only send notification if that is the case.