creativelifeform / three-nebula

WebGL based particle system engine for three.js

Home Page:https://three-nebula.org/

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Use instancing / BufferGeometry for better performance

rohan-deshpande opened this issue · comments

As highlighted here, there's too many draw calls happening, which causes a performance bottle neck.

We can have a look at the following examples to get this going

Resolved by #89