cosmo0 / Retroarch-Overlays

Retroarch overlays derived from my HSM Reflection Shader Graphics

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Retroarch-Overlays

Introduction

This project aims to provide users access to the art created for the HSM Bezel Reflection Shader on hardware not capable of using the shader.

In addition to the overlays provided, I am also providing the project files in case, for example, you have a favorite bezel you would like to use in place of the one provided.

Usage

I am assuming you know how to load an overlay in Retroarch. The "retroarch_template.psd" and the "retroarch_template_1080.psd" contain a transparent layer named "screen guide". (Most individual source PSD's have this layer, for templates that don't have the transparent guide there is an "inner shadow/screen guide" layer) You can use these layers to determine your game screen coordinates. The existing coordinates for CRT systems are as follows:

4K

  • Viewport Height = 1853
  • Viewport Width = 2461
  • Viewport x = 690
  • Viewport y = 153

4K No Curvature

  • Viewport Height = 2044
  • Viewport Width = 2688
  • Viewport x = 576
  • Viewport y = 58

4K No Curvature Vertical

  • Viewport Height = 2042
  • Viewport Width = 1547
  • Viewport x = 1147
  • Viewport y = 59

4K Widescreen

  • Viewport Height = 1847
  • Viewport Width = 3193
  • Viewport x = 323
  • Viewport y = 156

1080

  • Viewport Height = 927
  • Viewport Width = 1231
  • Viewport x = 345
  • Viewport y = 76

1080 No Curvature

  • Viewport Height = 1022
  • Viewport Width = 1344
  • Viewport x = 288
  • Viewport y = 29

1080 No Curvature Vertical

  • Viewport Height = 1022
  • Viewport Width = 774
  • Viewport x = 573
  • Viewport y = 29

1080 Widescreen

  • Viewport Height = 924
  • Viewport Width = 1597
  • Viewport x = 161
  • Viewport y = 78

This should get you started. Depending on the shader you use, you may need to tweak things a bit, including screen curvature if using. I personally use CRT-Geom with the Bezel overlays, they also work well with the curvature shader in Batocera.

Although there is some clipping, the "No curvature" overlays work OTB on Android phones.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

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Retroarch overlays derived from my HSM Reflection Shader Graphics

License:Other