cornelltech / arlane

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arlane

Arlane is an exploration into how mixed reality can augmate real life shopping. This readme is a work in progress

Requirements

  1. Hololens
  2. Unity
  3. Windows Machine

How to setup

  1. git clone this project 1a. The Holotoolkit should be included in the Assets/ folder, but if not then import the package from here
  2. In unity open the main scene Assets/_Scenes/Main.unity
  3. You should see a Holotoolkit menu item in the Unity IDE, click that and then Build
  4. Select Build SLN this will build a Visual Studio Solution Project
  5. Open the Visual Studio Solution Project in Visual Studio and then make sure that you are building Release and for x86 for Remote Machine
  6. Build without debug 6a. At this point you may be prompted for an IP Address, if so enter the one given by your Hololens.

Basic app overview

There is an entry point called AppManager which is attached to the Managers game object. This is the main singleton which acts as the entry point and keeps track of the state.

The list of prefabs are

  1. Jumbotron - Displays a video file and subscribes to the gaze gesture recognizer
  2. ShoppingList - Displays the list of items selected to buy from the companion app
  3. ItemComponent - Handles the Item, Scanner, and Card gameobjects

Misc

  1. StickyManager.cs - A script which can be attached to a gameobject to give it anchor support (i.e. persist locations between app sessions)

Voice Commands

  1. Show Shopping List - Show the shopping list
  2. Hide Shopping List - Hide the shopping list
  3. Show Items (Admin Mode) - Show the collision surfaces for the items
  4. Hide Items (Admin Mode) - Hide the collision surfaces for the items
  5. Clear - Dismiss a card

About


Languages

Language:C# 95.2%Language:ShaderLab 4.3%Language:HLSL 0.5%