Request: standalone references?
assyrianic opened this issue · comments
Is it alright that I request Pawn to have standalone references like C++ does?
new i = 5;
new &p = i;
p = 9; // i is now 9
Perhaps denote it by giving it a different operator?
modified example above
new i = 5;
new @p = i;
p = 9; // i is now 9
Same example above but with floating point.
new float:f = 5.02;
new &float:p = f;
p = 3.14; // f is now 3.14
The @p
example won't work - @
is already a valid symbol character in PAWN (though rarely used outside of low-level libraries in my experience), so @p
is a valid variable now. Also, a function with @
as the first character of its name is public even without the public
keyword:
@MyPublic();
@MyPublic()
{
print("hi");
}
main()
{
CallLocalFunction("@MyPublic", ""); // Works.
}
Note that this is not quite a replacement for public
because it remains part of the name, you can't do @ MyPublic
and then just refer to the function as MyPublic
.
The &
operator on the other hand already has precedence for this in that it is the syntax when declaring functions, so a different syntax would probably be more confusing. (Side note, I also used &
for some libraries that can take the address of a function in the same way).
hmmm, how about $
as an alternative token for standalone references?
Example:
new i = 5;
new $p = i;
p = 2; // i == 2
I don't believe the $ is used is it?
No, but still why not just &
- I think that would cause far less confusion as it already means that:
MyFunc(&a, &b)
{
a = 7;
printf("%d", b); // Prints 7.
}
main()
{
new var = 11;
MyFunc(var, var);
}