Dominik Jeurissen's repositories
open_spiel
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Multivation
Research Project studying the effect of training RL-Agents on multiple intrinsic motivation types.
Stratega
Documentation: https://stratega.readthedocs.io/en/latest/
MortalRobots
Evolving robots to fight each other - Project for the IGGI Module GameDevelopment 2
Curiosity
WIP - Reimplementation of "Curiosity-driven Exploration by Self-supervised Prediction"
IGGI2023GameJam
Project for the IGGI Game Jam 2023
RL_Algorithms
This repository contains many Reinforcement Learning algorithms that I've implemented over the years out of curiosity.
AutoSubgoalMCTS_PTSP
Implementation of an MCTS algorithm that uses Quality Diversity to search much deeper than traditional algorithms.
Treedepth-Pace-2020
A solver for computing a treedepth decomposition. Created for the PACE-Challenge 2020.
MountainCar_TableQLearning
A simple example of discrete table Q-Learning for the OpenAI-Gym MountainCar Environment
AndantinoBot
A bot for the game Andantino. Implemented for the course Intelligent Search & Games at Maastricht University.
StarSunPuzzle
C# console application to solve the Star-Sun-Puzzle from the introduction day at Maastricht University.
Console-Tetris
Tetris as an C# console application
MandelbrotSet
A project to test MVVM with WPF
SourceMerger
A Visual Studio Plugin that merges mutliple C# files into one.