coffeier (coffeiersama)

coffeiersama

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Location:Philadelphia

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coffeier's starred repositories

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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OpenUSD

Universal Scene Description

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4886Issues:258Issues:246

habitat-sim

A flexible, high-performance 3D simulator for Embodied AI research.

Language:C++License:MITStargazers:2576Issues:81Issues:773

GeometricTools

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

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tev

High dynamic range (HDR) image viewer for graphics people

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mitsuba

Mitsuba renderer main repository

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numerical-mooc

A course in numerical methods with Python for engineers and scientists: currently 5 learning modules, with student assignments.

Language:Jupyter NotebookLicense:NOASSERTIONStargazers:886Issues:108Issues:15

Ray-Tracing-Gems-II

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

Language:C++License:MITStargazers:859Issues:20Issues:5

blender-cli-rendering

Blender Python scripts for rendering images directly from command-line interface

Language:PythonLicense:GPL-3.0Stargazers:756Issues:22Issues:28

neural-blend-shapes

An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]

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18335

18.335 - Introduction to Numerical Methods course

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ShadeSketch

Implementation of "Learning to Shadow Hand-drawn Sketches" CVPR 2020 (Oral)

Language:PythonLicense:MITStargazers:354Issues:13Issues:7

iheartla

compilable markdown for linear algebra

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geometry-processing-deformation

Deformation assignment for Geometry Processing course

Language:C++License:MPL-2.0Stargazers:148Issues:13Issues:12

Flame

A physical engine used to simulate water,snow,sand.etc

Language:C++License:MITStargazers:67Issues:4Issues:0

mcrt

Monte Carlo Raytracer from Scratch in C++11/14

Language:C++License:MITStargazers:36Issues:5Issues:1

AutoDef

Code for paper: Latent-space Dynamics for Reduced Deformable Simulation

Language:C++License:MITStargazers:35Issues:4Issues:2

hairgl

OpenGL implementation of realtime hair simulation and rendering.

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The-last-time

Physically based renderer

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PhyBS

PhD independent study: implementing basic and important soft body deformation papers

Language:C++Stargazers:25Issues:2Issues:0

opening-and-closing-surfaces

Public code release for the SIGGRAPH Asia 2020 paper "Opening and Closing Surfaces", authored by Silvia Sellán, Ang Yan Sheng, Jacob Kesten and Alec Jacobson

Language:C++License:MITStargazers:22Issues:1Issues:1

knitsketching

Knit Sketching's open source implementation

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As-Rigid-As-Possible

As Rigid As possible deformation algorithm

Language:C++License:MPL-2.0Stargazers:6Issues:1Issues:0

computer_graphics-Pathtrace

Realistic pathtracer implementation in C++ with depth of field, motion blur, mesh area light sampling, russian roulette (for faster ray termination), hair rendering and skin rendering (translucency)

Language:C++License:MITStargazers:3Issues:3Issues:0