coffeier (coffeiersama)

coffeiersama

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coffeier's starred repositories

redmax

REDMAX: Efficient & Flexible Approach for Articulated Dynamics

Language:MATLABLicense:MITStargazers:97Issues:0Issues:0

motphys-rigidbody-unity-sdk

Motphys Rigidbody Physics SDK for Unity

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open-gpu-kernel-modules

NVIDIA Linux open GPU kernel module source

Language:CLicense:NOASSERTIONStargazers:15154Issues:0Issues:0
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PhysX

NVIDIA PhysX SDK

Language:C++License:NOASSERTIONStargazers:3175Issues:0Issues:0

DOT

Decomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.

Language:CLicense:NOASSERTIONStargazers:54Issues:0Issues:0

ParticleSolver

CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".

Language:C++License:MITStargazers:178Issues:0Issues:0
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embree

Embree ray tracing kernels repository.

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stb

stb single-file public domain libraries for C/C++

Language:CLicense:NOASSERTIONStargazers:26755Issues:0Issues:0
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vcpkg

C++ Library Manager for Windows, Linux, and MacOS

Language:CMakeLicense:MITStargazers:23114Issues:0Issues:0

cccl

CUDA Core Compute Libraries

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fmt

A modern formatting library

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PBD_Taichi

PBD and XPBD in Taichi, aiming at including most type of constraints on mesh and tetrahedron.

Language:PythonStargazers:28Issues:0Issues:0

Velvet

A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).

Language:C++License:MITStargazers:159Issues:0Issues:0

Tight-Inclusion

A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]

Language:C++License:MITStargazers:133Issues:0Issues:0

bevy

A refreshingly simple data-driven game engine built in Rust

Language:RustLicense:Apache-2.0Stargazers:35957Issues:0Issues:0

bvh-arena

A bounding-volume hierarchy for in-game broad-phase collision detection

Language:RustLicense:UnlicenseStargazers:28Issues:0Issues:0

BVH-based-Collision-Detection-Scheme

General broad-phase collision detection framework using BVH and BVTT front tracking.

Language:CudaLicense:NOASSERTIONStargazers:70Issues:0Issues:0

broadphase-rs

A broadphase collision detection library, in Rust

Language:RustLicense:MITStargazers:12Issues:0Issues:0

XPBDUnityRust

realize XPBD with rust and render in Unity

Language:RustStargazers:30Issues:0Issues:0

PBDClothLearn

Cloth Simulation by Position Based Dynamics + Unity Job System

Language:C#Stargazers:89Issues:0Issues:0

solid-sim-tutorial-gpu

A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.

Language:CudaLicense:GPL-3.0Stargazers:73Issues:0Issues:0

PhysX

NVIDIA PhysX SDK

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Language:C++License:NOASSERTIONStargazers:3083Issues:0Issues:0

PNCG_IPC

The source code of our paper PNCG.

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glam-rs

A simple and fast linear algebra library for games and graphics

Language:RustLicense:Apache-2.0Stargazers:1524Issues:0Issues:0

LeetCode-Top100

LeetCode Top100 Liked Questions - 努力成为萌萌的程序媛~

License:GPL-3.0Stargazers:166Issues:0Issues:0