coffeier's starred repositories
motphys-rigidbody-unity-sdk
Motphys Rigidbody Physics SDK for Unity
open-gpu-kernel-modules
NVIDIA Linux open GPU kernel module source
ParticleSolver
CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".
PBD_Taichi
PBD and XPBD in Taichi, aiming at including most type of constraints on mesh and tetrahedron.
Tight-Inclusion
A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]
BVH-based-Collision-Detection-Scheme
General broad-phase collision detection framework using BVH and BVTT front tracking.
broadphase-rs
A broadphase collision detection library, in Rust
XPBDUnityRust
realize XPBD with rust and render in Unity
PBDClothLearn
Cloth Simulation by Position Based Dynamics + Unity Job System
solid-sim-tutorial-gpu
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
LeetCode-Top100
LeetCode Top100 Liked Questions - 努力成为萌萌的程序媛~