[3.7.0] iOS crash by calling cc::StencilManager::getDepthStencilState() on Batching process
thinhlv opened this issue · comments
Nguyen Van Thinh commented
- Cocos creator version: 3.7.0
- Build platform: iOS
step preproduce:
- Build the game with so many complex spine animations on the screen. (EnableBatch = false, CACHE_MODE = SHARED_CACHE, or REALTIME)
- Run the game on iOS platform
- For while, the game will be crashed with batching errors.
Please take a look to the attached files
minggo commented
@thinhlv could you please create issues in https://github.com/cocos/cocos-engine as engine native is merged into https://github.com/cocos/cocos-engine since v3.5.