[OpenGL] Pokemon XY: Outlines don't render in the overworld
Readek opened this issue · comments
Is there an existing issue for this?
- I have searched the existing issues
Affected Build(s)
Nightly 2079
Description of Issue
The game is supposed to have outlines on characters when on the overworld, but they are not rendering when using OpenGL:
When using Vulkan however, they will render just fine:
Though the game will render battle characters wrong on Vulkan making it unusable. (huge thanks for the fix!)
This was tested on my Linux desktop, but also happens on the Steam Deck.
Expected Behavior
Outlines around characters rendering correctly.
Reproduction Steps
Outlines stop rendering as soon as you're out of the first Professor cutscene.
Log File
System Configuration
CPU: AMD Ryzen 5 3600 (12) @ 3.600GHz
GPU/Driver: AMD ATI Radeon RX 5700XT
RAM: 16GB
OS: Arch Linux
Could you find in which build this regressed?
Iirc outlines are related to d24 to RGBA
Could you find in which build this regressed?
I don't know if this ever regressed. I do know that this also happened back in November, where I started investigating playing this game on Citra.
I did some tests dualbooting on Windows and turns out this is not an issue there, making things a bit weirder:
Shader compilation times on Windows OpenGL are so long its hard to make it a viable choice however. Although at least those are saving to disk.
It is not, still looking into it