Camera method `getInverseViewMatrix()` returns out-of-date value
totalgee opened this issue · comments
If you have a Camera
and modify its transform (by calling lookAt()
, setEyePoint()
, setViewDirection()
, etc.) and then immediately call getInverseViewMatrix()
, you don't get the correct matrix. This normally didn't show up as an issue because (presumably) many places call getViewMatrix()
first, and many internal methods call calcMatrices()
.
Fixed by #2239.