chufall's repositories

SRender

A c++ implemtation of software rasterization application with pbr

Language:C++Stargazers:1Issues:0Issues:0

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Language:C++License:BSD-3-ClauseStargazers:0Issues:0Issues:0

Cpp-Concurrency-in-Action-2ed

C++ Concurrency in Action 2ed 笔记:C++11/14/17/20 多线程,掌握操作系统原理,解锁并发编程技术

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

CPP-Concurrency-In-Action-2ed-2019

:book: 作为对《C++ Concurrency in Action - SECOND EDITION》的中文翻译。

License:Apache-2.0Stargazers:0Issues:0Issues:0

Cpp_Concurrency_In_Action

:book: 作为对《C++ Concurrency in Action》英文版的中文翻译。

License:GPL-2.0Stargazers:0Issues:0Issues:0
Language:CStargazers:0Issues:0Issues:0

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Stargazers:0Issues:0Issues:0

GraphicAlgorithm

:octopus: :octopus:图形学论文实现

Language:C++License:MITStargazers:0Issues:0Issues:0

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:0Issues:0Issues:0

KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

Language:C++License:GPL-2.0Stargazers:0Issues:0Issues:0

models

Models and examples built with TensorFlow

Language:PythonLicense:Apache-2.0Stargazers:0Issues:0Issues:0

Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

Language:HTMLLicense:MITStargazers:0Issues:0Issues:0

MSAAFilter

MSAA and Temporal AA Sample

Language:C++License:MITStargazers:0Issues:0Issues:0

o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

spatiotemporal-variance-guided-filtering

A simple implementation of the Spatiotemporal Variance-Guided Filtering (SVGF) algorithm by Schied. et al

Language:C++Stargazers:0Issues:0Issues:0

SVGF

Final Project for CS2240

Language:CStargazers:0Issues:0Issues:0