Some constants are missing from rlgl
shayded-exe opened this issue · comments
Some of the constants in rlgl are missing.
These are the ones I've noticed so far:
// Primitive assembly draw modes
#define RL_LINES 0x0001 // GL_LINES
#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
#define RL_QUADS 0x0007 // GL_QUADS
// GL Shader type
#define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER
#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER
#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER
@shayded-exe Both were moved to enums. The draw modes are in DrawMode
and shader types are in ShaderType
.
Ah, I missed that. Thank you!