[Bug] Transform.rotation use `Vector4` instead of `Quaternion`
MrScautHD opened this issue · comments
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- The issue is specific to Raylib-cs and not raylib
- I checked there is no similar issue already reported
- My code has no errors or misuse of Raylib-cs
Issue description
Hello, I worked on my Camera rotation and saw the Transform.rotation
use Vector4
instead of Quaternion
.
It should get changed to it becuase Methods like Raymath.QuaternionToEuler
use Quaternion
.
I hope i could help! :)
Environment
- Raylib-cs [4.5.0.1]
Issue screenshot
#158 merged. Thanks for the fix!