chrisdill / raylib-cs

C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

Home Page:http://www.raylib.com/

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[Bug] Transform.rotation use `Vector4` instead of `Quaternion`

MrScautHD opened this issue · comments

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  • The issue is specific to Raylib-cs and not raylib
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  • My code has no errors or misuse of Raylib-cs

Issue description

Hello, I worked on my Camera rotation and saw the Transform.rotation use Vector4 instead of Quaternion.
It should get changed to it becuase Methods like Raymath.QuaternionToEuler use Quaternion.

I hope i could help! :)

Environment

  • Raylib-cs [4.5.0.1]

Issue screenshot

grafik
grafik

#158 merged. Thanks for the fix!