Tinkering around with SDL3 GPU and Shader Slang.
- An Apple Silicon Mac
- The Slang toolchain is only setup for this one target but it should be easy to add other platforms (by just building from source which takes a while). The shader reflection though is only wired up for Metal.
- Git
- Ninja
- Make
- CMake
- [optional] CCache
make syncto update Git submodules.maketo build and run the project with CMake & Ninja.