Andrew Hoyt's repositories
Birdman-the-Renegade
Third-person shooter featuring modular AI and procedural dungeon
FedoraFrisbee
3D sports game made in C++, OpenGL, and a few minimalistic libraries
ShibaInu-RPG
RPG game featuring playable Shiba! For CS4455 Game-Dev Class
Freshman-Experience
Visual novel game with custom data-driven framework. Parses text files to interpret information on character positions, emotions, and text. Assembly-like scripting language.
GrandTheftSpaceship
GTA... but in space. Work-In-Progress that features seamless terrain generation using 4D Perlin Noise and primitive civilization AI.
LordMuffin
(WIP) An online multiplayer FPS in my C++ engine. Now with skeletal animations too!
Morai-Maker-Engine
Co-creative Level Design Editor w/ Active Learning AI Agent from the Entertainment-Intelligence Lab
ObjectsAndDesignProject
Android app made with Android Studio for the class Objects and Design (CS 2340). Uses Firebase for account registration and Google Maps API.
TrialsOfIntern
2D fighting game for UCF Heatwave Game Jam
BatteryCollector-4.21
C++ Unreal Engine third-person demo collecting batteries
BuildingEscape
Simple Unreal Engine demo using first-person grabbing mechanism to open a locked door.
Clean-My-Desk
First-person desk cleaning simulator game for Georgia Tech's game development club VGDev Spring 2018. I contribute modelling.
ForwardToThePast
Top-down 2D adventure game made in Unity for AdvJam. Contributed code and art.
GhettoPalmetto-CommandPromptGame
C++ final project for Intro to C++ class. CMD turn-based strategy game made early 2016.
Java-WizardDemo
Made from scratch. Getting familiar with 2D 60 fps game engines. A top-down shooter with enemies randomly moving about and a map editor based off of .png file.
Slider
A 2D Puzzle-Exploration game based on 8 puzzle