Andrew Hoyt (chillhammer)

chillhammer

Geek Repo

Company:Chill Hammer

Location:Atlanta, Georgia

Home Page:http://www.chillhammer.com/

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Andrew Hoyt's repositories

Birdman-the-Renegade

Third-person shooter featuring modular AI and procedural dungeon

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FedoraFrisbee

3D sports game made in C++, OpenGL, and a few minimalistic libraries

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ShibaInu-RPG

RPG game featuring playable Shiba! For CS4455 Game-Dev Class

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Freshman-Experience

Visual novel game with custom data-driven framework. Parses text files to interpret information on character positions, emotions, and text. Assembly-like scripting language.

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GrandTheftSpaceship

GTA... but in space. Work-In-Progress that features seamless terrain generation using 4D Perlin Noise and primitive civilization AI.

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LordMuffin

(WIP) An online multiplayer FPS in my C++ engine. Now with skeletal animations too!

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Morai-Maker-Engine

Co-creative Level Design Editor w/ Active Learning AI Agent from the Entertainment-Intelligence Lab

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ObjectsAndDesignProject

Android app made with Android Studio for the class Objects and Design (CS 2340). Uses Firebase for account registration and Google Maps API.

TrialsOfIntern

2D fighting game for UCF Heatwave Game Jam

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BatteryCollector-4.21

C++ Unreal Engine third-person demo collecting batteries

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BirdRoad

C++ simulation of cars, motorcycles, and trucks moving on a road inside of a console using the library NCURSES. My final project for my OOP C++ class, made in late 2016. To run it, type './BirdRoad' in a Linux terminal inside of the directory.

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BuildingEscape

Simple Unreal Engine demo using first-person grabbing mechanism to open a locked door.

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Clean-My-Desk

First-person desk cleaning simulator game for Georgia Tech's game development club VGDev Spring 2018. I contribute modelling.

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ForwardToThePast

Top-down 2D adventure game made in Unity for AdvJam. Contributed code and art.

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GhettoPalmetto-CommandPromptGame

C++ final project for Intro to C++ class. CMD turn-based strategy game made early 2016.

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Java-WizardDemo

Made from scratch. Getting familiar with 2D 60 fps game engines. A top-down shooter with enemies randomly moving about and a map editor based off of .png file.

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Pong-SFML

Pong the video game in C++ using only the library SFML. Applying C++ game engine architecture knowledge.

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Slider

A 2D Puzzle-Exploration game based on 8 puzzle

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