Spawn-kit Inconsistency Bug
Mew2K opened this issue · comments
Issue Description: On this map, it seems the spawn kit is not what it's intended to be. The original map had the player spawning with bonemeal and oak sapplings, but in 1.20.4 PGM, players are spawning with blue dye and acacia sapplings in place of these items. Additionally, the items in the player's kit were given the "Can Break: Oak Leaves" attribute in the original map, but in 1.20.4 PGM, it changed the leaf type that can be broken to birch leaves. No errors are thrown to the console.
Map: Tree Clamber
Version: PGM-0.16-SNAPSHOT-3c8fd1f9.jar
Additional Note: Given the fact that this issue is essentially the same as issue #12, it is likely that there could still be other instances of spawn kits not having their proper items. Thus, it is probably worth investigating this issue further and attempting to pinpoint any other unintended items appearing in spawn kits on other maps.
Screenshots:
Stack Trace: None