Testing and tests
charlessolar opened this issue · comments
General issue for code cleanup and writing more tests
- Switch to xUnit
- Use Autofixture and FakeItEasy
- Reduce number of frivolous interfaces
- Provide easy access to certain internals for foreign testing
- Get OpenCover working
For foreign testing I envision a TestDomainUnitOfWork
object which provides access to building repositories and entities, but stubs out message receiving and event saving. Instead providing easy methods to retrieve
- the repositories used
- the entities read
- the entities changed
- the events raised / applied
If you want to test a message handler such as
public class Handler :
IHandleMessages<SayHello>
{
public async Task Handle(SayHello command, IMessageHandlerContext ctx)
{
var world = await ctx.For<World>().TryGet("World");
if (world == null)
world = await ctx.For<World>().New("World");
world.SayHello(command.Message);
}
}
You would be able to write something like
[Fact]
public async Task should_say_hello()
{
var fixture = new Fixture().Customize(new AutoFakeIteasyCustomization());
var uow = new TestDomainUnitOfWork();
var context = new TestableMessageHandlerContext();
// sets up eventstore to return an event for hydration
uow.Read<World>("World").HasEvent<SaidHello>(x => x.Message = "Foo" );
var handler = fixture.Create<Handler>();
// calls command handler with specific command
await handler.Handle(new SayHello {
Message = "Bar"
});
// events raised in entities are retrievable and comparable
Assert.True(uow.Saved<World>("World").WroteEvent<SaidHello>(x => x.Message = "Bar"));
}
Addressing the testing library part of this issue - I completed a good stab of a real functional testing helper. Example here
[Theory, AutoFakeItEasyData]
public async Task should_say_hello(
TestableContext context,
Handler handler
)
{
context.UoW.Test<Domain.World>().Plan("World").HasEvent<SaidHello>(x =>
{
x.Message = "foo";
});
await handler.Handle(new SayHello
{
Message = "test"
}, context).ConfigureAwait(false);
context.UoW.Test<Domain.World>().Check("World").Raised<SaidHello>(x =>
{
x.Message = "test";
});
}