Crash
Einarin opened this issue · comments
Johnny Dickinson commented
Bot crashed, saving the console output to debug later.
ErrorEvent {
target: WebSocket {
_events: [Object: null prototype] {
open: [Function],
message: [Function],
close: [Function],
error: [Function]
},
_eventsCount: 4,
_maxListeners: undefined,
_binaryType: 'nodebuffer',
_closeCode: 1006,
_closeFrameReceived: false,
_closeFrameSent: false,
_closeMessage: '',
_closeTimer: null,
_extensions: {},
_protocol: '',
_readyState: 2,
_receiver: null,
_sender: null,
_socket: null,
_bufferedAmount: 0,
_isServer: false,
_redirects: 0,
_url: 'wss://us-south8214.discord.media/?v=4&encoding=json',
_req: ClientRequest {
_events: [Object: null prototype],
_eventsCount: 4,
_maxListeners: undefined,
outputData: [],
outputSize: 0,
writable: true,
_last: true,
chunkedEncoding: false,
shouldKeepAlive: true,
useChunkedEncodingByDefault: false,
sendDate: false,
_removedConnection: false,
_removedContLen: false,
_removedTE: false,
_contentLength: 0,
_hasBody: true,
_trailer: '',
finished: true,
_headerSent: true,
socket: [TLSSocket],
connection: [TLSSocket],
_header: 'GET /?v=4&encoding=json HTTP/1.1\r\n' +
'Sec-WebSocket-Version: 13\r\n' +
'Sec-WebSocket-Key: LaesumTeLqya6UeGU1ofLA==\r\n' +
'Connection: Upgrade\r\n' +
'Upgrade: websocket\r\n' +
'Sec-WebSocket-Extensions: permessage-deflate; client_max_window_bits\r\n' +
'Host: us-south8214.discord.media\r\n' +
'\r\n',
_onPendingData: [Function: noopPendingOutput],
agent: undefined,
socketPath: undefined,
method: 'GET',
insecureHTTPParser: undefined,
path: '/?v=4&encoding=json',
_ended: false,
res: null,
aborted: true,
timeoutCb: null,
upgradeOrConnect: false,
parser: [HTTPParser],
maxHeadersCount: null,
[Symbol(kNeedDrain)]: false,
[Symbol(isCorked)]: false,
[Symbol(kOutHeaders)]: [Object: null prototype]
}
},
type: 'error',
message: 'WebSocket was closed before the connection was established',
error: Error: WebSocket was closed before the connection was established
at WebSocket.close (D:\Projects\DiscordBotWindows\node_modules\ws\lib\websocket.js:224:14)
at VoiceWebSocket.reset (D:\Projects\DiscordBotWindows\node_modules\discord.js\src\client\voice\networking\VoiceWebSocket.js:53:60)
at VoiceWebSocket.shutdown (D:\Projects\DiscordBotWindows\node_modules\discord.js\src\client\voice\networking\VoiceWebSocket.js:44:10)
at VoiceConnection.emit (events.js:228:7)
at VoiceConnection.disconnect (D:\Projects\DiscordBotWindows\node_modules\discord.js\src\client\voice\VoiceConnection.js:352:10)
at Player.stop_playing (D:\Projects\DiscordBotWindows\plugins\MusicPlayer\player.js:225:20)
at StreamDispatcher.<anonymous> (D:\Projects\DiscordBotWindows\plugins\MusicPlayer\player.js:199:26)
at StreamDispatcher.emit (events.js:223:5)
at StreamDispatcher._setSpeaking (D:\Projects\DiscordBotWindows\node_modules\discord.js\src\client\voice\dispatcher\StreamDispatcher.js:310:10)
at D:\Projects\DiscordBotWindows\node_modules\discord.js\src\client\voice\dispatcher\StreamDispatcher.js:296:12
}
Download started
filename: PINK GUY - STFU-OLpeX4RRo28.mp4
size: 20056922
YoutubeDL Stream end
YoutubeDL stream close
D:\Projects\DiscordBotWindows\plugins\MusicPlayer\player.js:166
if(this.queue[0].response){
^
TypeError: Cannot read property 'response' of undefined
at Timeout._onTimeout (D:\Projects\DiscordBotWindows\plugins\MusicPlayer\player.js:166:30)
at listOnTimeout (internal/timers.js:531:17)
at processTimers (internal/timers.js:475:7)
Alexander Featherson commented
Maybe a try catch around that if statement or set what the if is validating as a variable in the try catch to then get the bot to disconnect from the VC and empty the queue?