A C# abstraction on top of Godot's input events that makes life just a little bit easier (especially for local multiplayer games with multiple active controllers). This is still in its early stages.
Disclaimers:
- It's just a copy paste from my current project: it isn't a standalone library
- It's relatively untested. Right now I can't / won't vouch for its ability to not destroy everything you love and care about
- It currently uses IConvertible to let you use your own enums without using generics. I'm not sure I like this design but it works.