capalmer1013 / 2d-survival

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

networked multiplayer using socket.io

capalmer1013 opened this issue · comments

  • set up the game object container to use a dictionary (can be uuid when single player or object id when networked) (or mixture for networked
  • add serialization to make networked objects of socketio supported types
  • integrate UI with network

Try profiling by creating a thread that waits some amount of time 10-30 seconds and then ends and prints out the profile