networked multiplayer using socket.io
capalmer1013 opened this issue · comments
Chris Palmer commented
Chris Palmer commented
- set up the game object container to use a dictionary (can be uuid when single player or object id when networked) (or mixture for networked
- add serialization to make networked objects of socketio supported types
Chris Palmer commented
- integrate UI with network
Chris Palmer commented
Try profiling by creating a thread that waits some amount of time 10-30 seconds and then ends and prints out the profile