capalmer1013 / 2d-survival

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Add occlusion culling for object logic

capalmer1013 opened this issue · comments

add culling for executing logic every frame only if objects are in frame

  • add occasional update that can round robin-like only execute game logic for a handful of objects when they are close to the frame
  • should update more frequently the closer they are to the camera view
  • update every frame when in camera view
  • store number of updates since last updated
  • when update needs to happen just run update function that many times (could cause problems with collision detection) (don't want bears walking through walls when they're out of frame)