calebcram's repositories

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PressButton_XRToolkit

This is a simple pressable button that works in VR with XR Toolkit and can change the mesh color along with playing a sound when it is pressed.

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Mirror_GIMM_GroupGame

Mirror (Spring 2019 - Group Game Project) This is the group project I worked on in the GIMM 250 class of Spring 2019. Thanks to: Alex Becerril, Jonathan Vernon, Cole Rene Sydney Wayne-Riddle Hannah Wiles The initial commit of this project will contain the code in the state it was when it was turned in. Any code changes afterwards will only be in the interest of maintaining compatability with recent Flash Player and Adobe Animate versions. The project requires the Starling library. Just drop "starling.swc" into the root folder and it should run.

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Terra_InteractiveComic

Terra (Spring 2019 - Interactive Comic) This is the interactive comic project I worked on in the GIMM 250 class of Spring 2019. The other contributors to this project are: Alex Becerril Caleb Cram Cole Rene Sydney Wayne-Riddle Hannah Wiles The initial commit of this project will contain the code in the state it was when it was turned in. Any code changes afterwards will only be in the interest of maintaining compatability with recent Flash Player and Adobe Animate versions. The project requires the GreenSock library. Just drop "greensock.swc" into the root folder and it should run.

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ARSIS

BSU NASA SUITS Team ARSIS project

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ShaderGraph-LaserBeams

A project which contains some highquality laser beams made using shadergraph in unity.

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RealisticOffRoadVehicleController

A vehicle controller prototype for off road vehicles.

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ExtremeDriftUnity

A car racing prototype with built within unity witih support for mobile devices.

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SimpleVR-MultiplayerPrototype

This is a simple VR prototype using XR with unity and Photon for multiplayer support

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BeatSaberVR-Clone

This is a simple clone of the popular VR game Beat Saber.

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GIMM360-VikingVillage-SoundExperiment

This project is a sound experiment I built for my GIMM 360 game development class in which I experimented with creating dynamic music stems using ChucK (audio programming language), Audacity and Unity. It creates a dynamic sound track that changes between differnet stems as you move throughout the map along with spatial sound from objects like torches, waves of water, your character grunting and throwing an axe.

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CombatMedic-Minigame

This is a combat medic themed singleplayer FPS minigame built in Unity for PC and MAC.

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OVERSLEPT

You wake up from a dream only to realize you are running late for work (Work is interchangeable with other things like school, date, presentation, competition etc). You climb out of bed and run to your bathroom to freshen up. After you’re clean, you run to the closet to get dressed glancing at your calendar and grab your wallet along the way. Next, you race to the kitchen and decide what to do for lunch. You end up slapping together a sandwich and running for the door, grabbing your keys, briefcase and flash drive. You get in your car, but the battery is dead. You can either try to jumpstart it, catch the bus or ride your bike. You then navigate challenges on your way to work and pick what kind of music you’d like to listen to on the ride. You then reach one of three possible final endings based on your decisions. You either make it to work on time and your boss is happy with your performance, or you show up to work late and get fired. Lastly, if you manage to bungle every choice possible, you may never actually make it to work.

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GIMM300-2-11-2020

In Class Challenge: 1.) Setup Group Github Repo 2.) Each team member should branch that repo 3.) Have each tam member commit some code for a team website on their branch 4.) Merge the branches together

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GIMM-300-AR-Application

Repository for our group AR application

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BobbleHeadArena

The first game project from Unity Games by Tutorials.

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VR-UX-UI-Menu

A project demonstrating/testing various types of UX/UI menus for virtual reality.

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ezy-slice

Ezy-slice git repo for slicing objects/meshes and generating new meshes based off of that.

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ChaseGamePrototype

Game in which the ball moves away from the player and will shrink until it destroys itself if the player catches up with it.

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VR-Setup-with-Object-Control

A unity project with VR setup and capability of interaction between objects and controllers.

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Philosophical-Discussion

Notes on an in class discussion of philosophy, ethics, and game design

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AR_InClass

In class assignment setting up AR and making buttons spawn characters.

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GIMM350

Parse user input into a "word" or "number"

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Utilities

Collection of useful code for for future reference

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