calebcram's repositories
Passthrough-Online-MRTK_Quest---Sample
This is a sample implementation of mixed reality passthrough multiplayer handracking in the Quest 2 utilizing Unity, Mixed Reality Toolkit, OVR Integration (Oculus), and Normcore for network functionallity as well as Eric Provencher's "Networked Manipulator" script to allow for transmission of hand tracking data over a network.
Crossplatform-Multiplayer-Rover-AR-Demo
This is the NASA Perseverance rover in an Augmented Reality experience hosted in the web. This was built in Unity with Photon Pun 2 for the multiplayer networking and MRTK for the interactions on various device platforms and WebXR /WebGL to convert the project into a format compatible with the web.
Mixed-Reality-Finger-Painting
Mixed Reality Finger Painting application. Video Of Functionality: https://youtu.be/fSjC2L214-M
Non-Euclidian-Minecraft
This is a rudimentary recreation of Minecraft with a flavor of Non-Euclidian geometry. The whole environment of cubes creates a procedurally generated sphere which the player can traverse, destroy and build upon as they wish. At the center of the planet, you'll find a purplish colored brick that represents the gravitational core of the planet.
Unity_Native_Handtracking
This is a simple project with a barebones hand tracking visualization setup using the native Unity API. This project is set up for deployment to the HoloLens 2 and the Quest (1, 2 & Pro) via the respective Universal Windows and the Android platforms respectively.
Grocery-VR
This is a gamification of a grocery store experience in VR built for the Boise School District to assist with teaching budgeting, shopping, and navigating social interactions to special needs children in a fun and interesting way.
Kwantumwerelde
VR capstone project for my undergraduate studies.
NASA-Lego---WebGL
The is a minigame built in Unity based on the Lego project template. I scanned various objects around NASA Johnson Space Center with LumaAI and used them to generate (NeRF's) Neural Radiance Fields which I was able to generate obj meshes from.
WebGL-Racing-Multiplatform
A simple racing game prototype that works on various platforms and has realistic car physics and drifting mechanics.
WebXR-MRTK-ColorPicker
This is the MRTK hand interaction color picker UI example built to WebXR for immersive viewing in the web from a variety of devices.
WebXR-MRTK-Dock
This is Mixed Reality Toolkit's Dock example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
WebXR-MRTK-HandInteraction
This is a sample implementation of Mixed Reality Toolkit's Hand Interaction demo for Unity through WebGL to the WebXR format. This experience can be accessed via HoloLens, Quest, PCVR, Android and iOS (with Mozilla WebXR Viewer).
WebXR-MRTK-Solvers
This is Mixed Reality Toolkit's Solver example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
AR-Plane-Detection-Placement-in-Quest-3
This is a quick demo showcasing the AR Foundation plane detection functionality available for usage of the Quest 3 with Unity and XR Interaction Toolkit.
Portfolio
Website portfolio built using Boostrap, HTML, CSS, and Javascript
SWXR2020-ElasticSystem
This is a build from the Simple WebXR project but from Unity 2020.3.8 instead of Unity 2019.4.24.
VRGS_2023
SUITS Ground Station Repo Fall 2023
WebXR-HandDetection
This is a simple hand detection example in WebXR
WebXR-MRTK-Elastic-System
This is Mixed Reality Toolkit's Elastic System example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
WebXR-MRTK-Hand-Coach
This is Mixed Reality Toolkit's Hand Coach example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
WebXR-MRTK-HandMenuLayout
This is Mixed Reality Toolkit's Hand Menu Layout example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
WebXR-MRTK-Material-Gallery
This is Mixed Reality Toolkit's Material Gallery example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.
WebXR-MRTK-Scrolling-Objects
This is Mixed Reality Toolkit's Scrolling Objects example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device