calebcram's repositories

Passthrough-Online-MRTK_Quest---Sample

This is a sample implementation of mixed reality passthrough multiplayer handracking in the Quest 2 utilizing Unity, Mixed Reality Toolkit, OVR Integration (Oculus), and Normcore for network functionallity as well as Eric Provencher's "Networked Manipulator" script to allow for transmission of hand tracking data over a network.

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Crossplatform-Multiplayer-Rover-AR-Demo

This is the NASA Perseverance rover in an Augmented Reality experience hosted in the web. This was built in Unity with Photon Pun 2 for the multiplayer networking and MRTK for the interactions on various device platforms and WebXR /WebGL to convert the project into a format compatible with the web.

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Mixed-Reality-Finger-Painting

Mixed Reality Finger Painting application. Video Of Functionality: https://youtu.be/fSjC2L214-M

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Non-Euclidian-Minecraft

This is a rudimentary recreation of Minecraft with a flavor of Non-Euclidian geometry. The whole environment of cubes creates a procedurally generated sphere which the player can traverse, destroy and build upon as they wish. At the center of the planet, you'll find a purplish colored brick that represents the gravitational core of the planet.

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Unity_Native_Handtracking

This is a simple project with a barebones hand tracking visualization setup using the native Unity API. This project is set up for deployment to the HoloLens 2 and the Quest (1, 2 & Pro) via the respective Universal Windows and the Android platforms respectively.

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AR_Poster

This is an Augmented Reality poster prototype being built for the NASA SUITS project based on ARWT for Unity.

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Grocery-VR

This is a gamification of a grocery store experience in VR built for the Boise School District to assist with teaching budgeting, shopping, and navigating social interactions to special needs children in a fun and interesting way.

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Kwantumwerelde

VR capstone project for my undergraduate studies.

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NASA-Lego---WebGL

The is a minigame built in Unity based on the Lego project template. I scanned various objects around NASA Johnson Space Center with LumaAI and used them to generate (NeRF's) Neural Radiance Fields which I was able to generate obj meshes from.

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pipAR-

Augmented Reality application developed for Invent For The Planet 2020

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WebGL-Racing-Multiplatform

A simple racing game prototype that works on various platforms and has realistic car physics and drifting mechanics.

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WebXR-MRTK-ColorPicker

This is the MRTK hand interaction color picker UI example built to WebXR for immersive viewing in the web from a variety of devices.

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WebXR-MRTK-Dock

This is Mixed Reality Toolkit's Dock example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.

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WebXR-MRTK-HandInteraction

This is a sample implementation of Mixed Reality Toolkit's Hand Interaction demo for Unity through WebGL to the WebXR format. This experience can be accessed via HoloLens, Quest, PCVR, Android and iOS (with Mozilla WebXR Viewer).

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WebXR-MRTK-Solvers

This is Mixed Reality Toolkit's Solver example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.

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AR-Plane-Detection-Placement-in-Quest-3

This is a quick demo showcasing the AR Foundation plane detection functionality available for usage of the Quest 3 with Unity and XR Interaction Toolkit.

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Portfolio

Website portfolio built using Boostrap, HTML, CSS, and Javascript

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SWXR2020-ElasticSystem

This is a build from the Simple WebXR project but from Unity 2020.3.8 instead of Unity 2019.4.24.

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VRGS_2023

SUITS Ground Station Repo Fall 2023

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WebXR-HandDetection

This is a simple hand detection example in WebXR

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WebXR-MRTK-Elastic-System

This is Mixed Reality Toolkit's Elastic System example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.

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WebXR-MRTK-Hand-Coach

This is Mixed Reality Toolkit's Hand Coach example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.

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WebXR-MRTK-HandMenuLayout

This is Mixed Reality Toolkit's Hand Menu Layout example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.

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WebXR-MRTK-Material-Gallery

This is Mixed Reality Toolkit's Material Gallery example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device.

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WebXR-MRTK-Scrolling-Objects

This is Mixed Reality Toolkit's Scrolling Objects example built to WebXR. Supported devices include: Quest HoloLens iOS (Using Mozilla XR Viewer Browser) Android (native support) PC (WebXR API Emulator Browser Extension) To try it yourself, follow this link on any XR enabled device

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