How to directly output the BVH file?
AWangji opened this issue · comments
Hi @AWangji ,
if you want keypoints like what in your screenshots, joint_proj
is the thing you want. after some transformation, you can overlay these joints on the final output images, code could be found here:
if you want 3d joint data, please find joint_cam
.
if you want to view the animation quickly in tools like blender, please see this comment: #20 (comment) , I think you may get bvh based on this comment.
你好@AWangji, 如果您想要像屏幕截图中那样的关键点,
joint_proj
那就是您想要的。经过一些转换后,您可以将这些关节叠加在最终的输出图像上,代码可以在这里找到:如果您想要 3D 关节数据,请查找
joint_cam
.如果你想在blender等工具中快速查看动画,请看这条评论:#20(评论),我想你可能会根据这条评论得到bvh。
hi, thanks for your help, now I can output a FBX file with both mesh and skeleton. But there is still a question: using this way will lose the hand finger details, like:
The fingers movements never change
你好@AWangji, 如果您想要像屏幕截图中那样的关键点,
joint_proj
那就是您想要的。经过一些转换后,您可以将这些关节叠加在最终的输出图像上,代码可以在这里找到:
如果您想要 3D 关节数据,请查找joint_cam
.
如果你想在blender等工具中快速查看动画,请看这条评论:#20(评论),我想你可能会根据这条评论得到bvh。hi, thanks for your help, now I can output a FBX file with both mesh and skeleton. But there is still a question: using this way will lose the hand finger details, like:
The fingers movements never change
Hello, I am also studying BVH export problem at present, could you share the code related to your movement output? Thank you very much!