c3duan / Acer

Arcade Style Space Shooter Game

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Acer

First Ever Unity Game build by following the online tutorial

Task

  1. Setting up the Scene
  2. Game Logic

Scene

  • Canvas (UI Game Object)
    • Score (Text)
    • Restart (Text)
    • GameOver (Text)
  • Background (Parent Empty Carrior Game Object)
    • Background (Mesh Render Game Object)
  • Player (DIY Game Object)
    • Engines_player (Library Object)
    • Shot Spawn (Carrior Game Object for light bolts)
  • StarField (Background Visual Game Object)
    • part_starField
    • part_starField_distant
  • Game Controller (Game Logic Object)
  • Main Camera (Build in Camer Setting)
  • Lighting (Parent Empty Carrior Game Object)
    • Fill Light (filler)
    • Main Ligth (front)
    • Rim Light (around)
  • Event System (Empty Build in Object)

Scripts

  • BGScroller.cs
  • DestroyByBoundary.cs
  • DestroyByContact.cs
  • DestoryByTime.cs
  • GameController.cs
  • Mover.cs
  • PlayerController.cs
  • RandomRotator.cs
  • WeaponController.cs

Prefabs

  • Asteroid 1
  • Asteroid 2
  • Asteroid 3
  • Bolt_Player
  • Bolt_Enemy
  • Enemy_Vehicle
  • Player_Vehicle

In Game Demo:

screen shot 2018-06-01 at 1 10 29 pm

Game Over:

screen shot 2018-06-01 at 1 10 38 pm

Game Layout:

screen shot 2018-06-01 at 1 11 03 pm

About

Arcade Style Space Shooter Game

License:MIT License


Languages

Language:C# 100.0%