bulletphysics / bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Home Page:http://bulletphysics.org

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graphicsbase access violation on tick

bazik210 opened this issue · comments

Seems nobody reply here anyway, tho i will still write, cause this issue burned my ass, couldn't find any usefull workaround for this, and author of this library closed forum registration. [^^]

Error
Callstack

Basicly i am trying just to call stepSimulalion for dynamic world by frame_time (btSoftRigidDynamicsWorld), this worked in vs 2008, but in fresh versions it doesn't, i guess cause of how this code is written. I tried to move from old bullet version 2.79 to a bit fresher 2.89, no effect. Probably lastest bullet 3 version have the same problem.