BryceQi's repositories
AnimationGPT
AnimationGPT:An AIGC tool for generating game combat motion assets
ET
Unity3D Client And C# Server Framework
FX-Particles-
粒子效果
GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
luajava
LuaJava is a scripting tool for Java. The goal of this tool is to allow scripts written in Lua to manipulate components developed in Java. LuaJava allows Java components to be accessed from Lua using the same syntax that is used for accessing Lua`s native objects, without any need for declarations or any kind of preprocessing. LuaJava also allows Java to implement an interface using Lua. This way any interface can be implemented in Lua and passed as parameter to any method, and when called, the equivalent function will be called in Lua, and it's result passed back to Java.
LuaPanda
lua debug and code tools for VS Code
mono
Mono open source ECMA CLI, C# and .NET implementation.
netty
Netty project - an event-driven asynchronous network application framework
play-games-plugin-for-unity
Google Play Games plugin for Unity
Pomelo.EntityFrameworkCore.MySql
Entity Framework Core provider for MySql built on top of mysql-net/MySqlConnector
qianghongbao
微信抢红包外挂源码
SimpleFramework_UGUI
基于uGUI+Cstolua的简单游戏框架
slua
Fastest Unity3D lua binding via static code generating.
SoftRenderer
Soft Renderer软渲染器:安卓工程师、iOS工程师、Unity工程师、Unreal工程师、Java工程师、C++工程师、C#工程师可以通过此来快速深刻理解渲染管线
strangeioc
The IoC/Binding Framework for Unity3D and C#
UGUIExtend
Unity ugui 扩展
ULocalization
Unity Plugin designed for text localization
unity-android-notifications
Unity3D Plugin for Android local notifications with example project
Unity3DAIBehaviorTree
专为Unity3D打造的AI行为树
UnityDecompiled
An unofficial repo of decompiled Unity dll files
UnityLightingManager
Quickly test in Editor and change at runtime: lightmaps, lightprobes and other scene objects.
UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Zxw.Framework.NetCore
基于EF Core的Code First模式的DotNetCore快速开发框架,其中包括DBContext、IOC组件autofac和AspectCore.Injector、代码生成器(也支持DB First)、基于AspectCore的memcache和Redis缓存组件,以及基于ICanPay的支付库和一些日常用的方法和扩展,比如批量插入、更新、删除以及触发器支持,当然还有demo。欢迎提交各种建议、意见和pr~