ImGui window doesn't show for Valheim - Vulkan
FoxMaccloud opened this issue Β· comments
Awesome to see an imgui hook example for Vulkan. This is the only example I could find! π
When injecting for Valheim, it appears to inject fine. However the imgui menu is not showing.
Steps to reproduce
Download Vulkan SDK.
Un-comment #define ENABLE_BACKEND_VULKAN
in backend.hpp.
Open project in Visual Studio 2022.
Re-include imgui_impl_vulkan
files.
Compile project.
Start Valheim using Vulkan.
Inject dll.
I played around with it some more and found that when attempting to uninject, the allocated console doesn't disappear, but hangs around.
ReinitializeGraphicalHooks appears to be working fine (before unloading).
I'm not sure what's wrong. I tried using the -force-vulkan launch parameter, reinstalling the game and setting imgui window to the middle of the screen in case it rendered off-screen.
When using DX11 everything appears to work perfectly.
It looks like you don't have issues on your end, so I guess the issue lies with me.
are vulkan hooks being called? (simply place a breakpoint)
what version of valheim are you playing and also what gpu do you have.
what you have posted is normal behaviour. but i still have no idea why the menu is not showing up
I'm running version 2022-12-15 0.212.9 of the game and my GPU is an AMD Radeon Vega 64
I'm running version 2022-12-15 0.212.9 of the game and my GPU is an AMD Radeon Vega 64
put this code right here and then paste the output between "start detailed log" and "end detailed log"
LOG("start detailed log:\n");
LOG("g_Device: %p\n", g_Device);
LOG("called hkQueuePresentKHR() with queue: %p\n", queue);
if (g_Device) {
uint32_t count;
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
VkQueueFamilyProperties* queues = new VkQueueFamilyProperties[sizeof(VkQueueFamilyProperties) * count];
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
for (uint32_t i = 0; i < count; ++i) {
for (uint32_t j = 0; j < queues[i].queueCount; ++j) {
VkQueue pQueue = VK_NULL_HANDLE;
vkGetDeviceQueue(g_Device, i, j, &pQueue);
LOG("\tqueue[%u][%u]: %p\n", i, j, pQueue);
}
}
delete[] queues;
}
LOG("end detailed log.\n");
better post the whole log after injecting for the first time. (the console should be spammed with that log thing ive written)
[+] Rendering backend: VULKAN
[+] Got window with name: 'Valheim'
[+] Vulkan: g_Instance: 0x000002839B37E7D0
[+] Vulkan: g_PhysicalDevice: 0x0000028372CE5A50
[+] Vulkan: g_QueueFamily: 0
[+] Vulkan: g_FakeDevice: 0x00000283B1089E30
[+] Vulkan: fnAcquireNextImageKHR: 0x00007FF9C160CB70
[+] Vulkan: fnAcquireNextImage2KHR: 0x00007FF9C160CBD0
[+] Vulkan: fnQueuePresentKHR: 0x00007FFA90B3AE60
[+] Vulkan: fnCreateSwapchainKHR: 0x00007FFA90B3A350
start detailed log:
g_Device: 00000282D81A94F0
called hkQueuePresentKHR() with queue: 00000282D81B15C0
queue[0][0]: 00000282D81B15C0
queue[1][0]: 0000000000000000
queue[1][1]: 0000000000000000
queue[2][0]: 0000000000000000
queue[2][1]: 0000000000000000
end detailed log.
Calling Menu Render
start detailed log:
g_Device: 00000282D81A94F0
called hkQueuePresentKHR() with queue: 00000282D81B15C0
queue[0][0]: 00000282D81B15C0
queue[1][0]: 0000000000000000
queue[1][1]: 0000000000000000
queue[2][0]: 0000000000000000
queue[2][1]: 0000000000000000
end detailed log.
Calling Menu Render
start detailed log:
g_Device: 00000282D81A94F0
called hkQueuePresentKHR() with queue: 00000282D81B15C0
queue[0][0]: 00000282D81B15C0
queue[1][0]: 0000000000000000
queue[1][1]: 0000000000000000
queue[2][0]: 0000000000000000
queue[2][1]: 0000000000000000
```
i have no clue why it;s not working i guess you will have to stick to directx11
(disable all overlays maybe like discord or msi afterburner if you have any)
2023-01-22.16-23-48.mp4
if you can u could try to test this on someones else pc to see if its just you. menu shows up on my screen and i have changed only the renderingbackend to vulkan thats it
vulkanhook_small.mp4
Well this is how it looks for me. I'll see if I can find another PC to test on.
i think the game hung because you have selected text in the console.
No this happens always.
As for overlays. AMD has "AMD Adrenaline". I disabled both steam and adrenaline overlays but still all the same.
are you running the latest drivers and the latest win10 because i don t have a clue whats going on
do you own any titles like portal 2 or half life 2 ? if you own them use -vulkan in the launch paramters and inject to see if they work (compile in x86)
also if you can paste whatever the console outputs if you type "vulkaninfo" in cmd
Exactly the same behavoir, also still freezes on exit with same problem.
Vulkan Instance Version: 1.3.204
Instance Extensions: count = 11
VK_EXT_debug_report : extension revision 10
VK_EXT_debug_utils : extension revision 2
VK_EXT_swapchain_colorspace : extension revision 4
VK_KHR_device_group_creation : extension revision 1
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_win32_surface : extension revision 6
Layers: count = 11
VK_LAYER_AMD_switchable_graphics (AMD switchable graphics layer) Vulkan version 1.3.217, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_KHRONOS_profiles (Khronos Profiles layer) Vulkan version 1.3.236, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 1
VK_EXT_tooling_info : extension revision 1
VK_LAYER_KHRONOS_synchronization2 (Khronos Synchronization2 layer) Vulkan version 1.3.236, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 1
VK_KHR_synchronization2 : extension revision 1
VK_LAYER_KHRONOS_validation (Khronos Validation Layer) Vulkan version 1.3.236, layer version 1:
Layer Extensions: count = 3
VK_EXT_debug_report : extension revision 9
VK_EXT_debug_utils : extension revision 1
VK_EXT_validation_features : extension revision 2
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 3
VK_EXT_debug_marker : extension revision 4
VK_EXT_tooling_info : extension revision 1
VK_EXT_validation_cache : extension revision 1
VK_LAYER_LUNARG_api_dump (LunarG API dump layer) Vulkan version 1.3.236, layer version 2:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 1
VK_EXT_tooling_info : extension revision 1
VK_LAYER_LUNARG_gfxreconstruct (GFXReconstruct Capture Layer Version 0.9.16) Vulkan version 1.3.236, layer version 36880:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 1
VK_EXT_tooling_info : extension revision 1
VK_LAYER_LUNARG_monitor (Execution Monitoring Layer) Vulkan version 1.3.236, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 1
VK_EXT_tooling_info : extension revision 1
VK_LAYER_LUNARG_screenshot (LunarG image capture layer) Vulkan version 1.3.236, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 1
VK_EXT_tooling_info : extension revision 1
VK_LAYER_OBS_HOOK (Open Broadcaster Software hook) Vulkan version 1.3.216, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_fossilize (Steam Pipeline Caching Layer) Vulkan version 1.3.207, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.3.207, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
Presentable Surfaces:
GPU id : 0 (Radeon RX Vega):
Surface type = VK_KHR_win32_surface
Formats: count = 25
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[2]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[3]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[4]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[5]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[6]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[7]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[8]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
SurfaceFormat[9]:
format = FORMAT_R4G4B4A4_UNORM_PACK16
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[10]:
format = FORMAT_B4G4R4A4_UNORM_PACK16
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[11]:
format = FORMAT_R5G6B5_UNORM_PACK16
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[12]:
format = FORMAT_B5G6R5_UNORM_PACK16
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[13]:
format = FORMAT_A1R5G5B5_UNORM_PACK16
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[14]:
format = FORMAT_R8G8B8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[15]:
format = FORMAT_R8G8B8A8_SNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[16]:
format = FORMAT_R8G8B8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[17]:
format = FORMAT_B8G8R8A8_SNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[18]:
format = FORMAT_A8B8G8R8_UNORM_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[19]:
format = FORMAT_A8B8G8R8_SNORM_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[20]:
format = FORMAT_A8B8G8R8_SRGB_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[21]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[22]:
format = FORMAT_R16G16B16A16_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[23]:
format = FORMAT_R16G16B16A16_SNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[24]:
format = FORMAT_B10G11R11_UFLOAT_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 3
PRESENT_MODE_IMMEDIATE_KHR
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 1
maxImageCount = 16
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 1
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
supportedUsageFlags: count = 6
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
IMAGE_USAGE_INPUT_ATTACHMENT_BIT
VkSurfaceCapabilitiesFullScreenExclusiveEXT:
--------------------------------------------
fullScreenExclusiveSupported = true
Device Groups:
Group 0:
Properties:
physicalDevices: count = 1
Radeon RX Vega (ID: 0)
subsetAllocation = 0
Present Capabilities:
Radeon RX Vega (ID: 0):
Can present images from the following devices: count = 1
Radeon RX Vega (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Properties and Extensions:
GPU0:
VkPhysicalDeviceProperties:
apiVersion = 4206809 (1.3.217)
driverVersion = 8388841 (0x8000e9)
vendorID = 0x1002
deviceID = 0x687f
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = Radeon RX Vega
pipelineCacheUUID = e49bf5d3-1f61-5334-8eb0-dd9d3f8ae2fe
VkPhysicalDeviceLimits:
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 2048
maxImageDimensionCube = 16384
maxImageArrayLayers = 2048
maxTexelBufferElements = 4294967295
maxUniformBufferRange = 4294967295
maxStorageBufferRange = 4294967295
maxPushConstantsSize = 128
maxMemoryAllocationCount = 4096
maxSamplerAllocationCount = 1048576
bufferImageGranularity = 0x00000001
sparseAddressSpaceSize = 0xff900000000
maxBoundDescriptorSets = 32
maxPerStageDescriptorSamplers = 4294967295
maxPerStageDescriptorUniformBuffers = 4294967295
maxPerStageDescriptorStorageBuffers = 4294967295
maxPerStageDescriptorSampledImages = 4294967295
maxPerStageDescriptorStorageImages = 4294967295
maxPerStageDescriptorInputAttachments = 4294967295
maxPerStageResources = 4294967295
maxDescriptorSetSamplers = 4294967295
maxDescriptorSetUniformBuffers = 4294967295
maxDescriptorSetUniformBuffersDynamic = 8
maxDescriptorSetStorageBuffers = 4294967295
maxDescriptorSetStorageBuffersDynamic = 8
maxDescriptorSetSampledImages = 4294967295
maxDescriptorSetStorageImages = 4294967295
maxDescriptorSetInputAttachments = 4294967295
maxVertexInputAttributes = 64
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 4294967295
maxVertexInputBindingStride = 16383
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 120
maxTessellationControlTotalOutputComponents = 4096
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 127
maxGeometryInputComponents = 128
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 1023
maxGeometryTotalOutputComponents = 4095
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 4294967295
maxComputeSharedMemorySize = 65536
maxComputeWorkGroupCount: count = 3
65535
65535
65535
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize: count = 3
1024
1024
1024
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 15.9961
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
16384
16384
viewportBoundsRange: count = 2
-32768
32767
viewportSubPixelBits = 8
minMemoryMapAlignment = 64
minTexelBufferOffsetAlignment = 0x00000004
minUniformBufferOffsetAlignment = 0x00000010
minStorageBufferOffsetAlignment = 0x00000004
minTexelOffset = -64
maxTexelOffset = 63
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -2
maxInterpolationOffset = 1
subPixelInterpolationOffsetBits = 8
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 2048
framebufferColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferNoAttachmentsSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageIntegerSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
storageImageSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 37.037
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
0
8191.88
lineWidthRange: count = 2
0
8191.88
pointSizeGranularity = 0.125
lineWidthGranularity = 0.125
strictLines = false
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000001
optimalBufferCopyRowPitchAlignment = 0x00000001
nonCoherentAtomSize = 0x00000080
VkPhysicalDeviceSparseProperties:
residencyStandard2DBlockShape = true
residencyStandard2DMultisampleBlockShape = false
residencyStandard3DBlockShape = true
residencyAlignedMipSize = false
residencyNonResidentStrict = true
VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
primitiveOverestimationSize = 0
maxExtraPrimitiveOverestimationSize = 0
extraPrimitiveOverestimationSizeGranularity = 0
primitiveUnderestimation = true
conservativePointAndLineRasterization = false
degenerateTrianglesRasterized = true
degenerateLinesRasterized = false
fullyCoveredFragmentShaderInputVariable = false
conservativeRasterizationPostDepthCoverage = false
VkPhysicalDeviceCustomBorderColorPropertiesEXT:
maxCustomBorderColorSamplers = 4096
VkPhysicalDeviceDepthStencilResolveProperties:
supportedDepthResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
VkPhysicalDeviceDescriptorIndexingProperties:
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = false
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 4294967295
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindSampledImages = 4294967295
maxPerStageDescriptorUpdateAfterBindStorageImages = 4294967295
maxPerStageDescriptorUpdateAfterBindInputAttachments = 4294967295
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 4294967295
maxDescriptorSetUpdateAfterBindUniformBuffers = 4294967295
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindStorageBuffers = 4294967295
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 4294967295
maxDescriptorSetUpdateAfterBindStorageImages = 4294967295
maxDescriptorSetUpdateAfterBindInputAttachments = 4294967295
VkPhysicalDeviceDriverProperties:
driverID = DRIVER_ID_AMD_PROPRIETARY
driverName = AMD proprietary driver
driverInfo = 22.11.2
conformanceVersion = 1.3.0.0
VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
minImportedHostPointerAlignment = 0x00001000
VkPhysicalDeviceFloatControlsProperties:
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = true
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
VkPhysicalDeviceIDProperties:
deviceUUID = 00000000-2800-0000-0000-000000000000
driverUUID = 414d442d-5749-4e2d-4452-560000000000
deviceLUID = d2f90000-00000000
deviceNodeMask = 1
deviceLUIDValid = true
VkPhysicalDeviceInlineUniformBlockProperties:
maxInlineUniformBlockSize = 65536
maxPerStageDescriptorInlineUniformBlocks = 16
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 16
maxDescriptorSetInlineUniformBlocks = 16
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 16
VkPhysicalDeviceLineRasterizationPropertiesEXT:
lineSubPixelPrecisionBits = 4
VkPhysicalDeviceMaintenance3Properties:
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceMaintenance4Properties:
maxBufferSize = 0x80000000
VkPhysicalDeviceMultiviewProperties:
maxMultiviewViewCount = 6
maxMultiviewInstanceIndex = 4294967295
VkPhysicalDevicePointClippingProperties:
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
VkPhysicalDeviceProtectedMemoryProperties:
protectedNoFault = false
VkPhysicalDeviceProvokingVertexPropertiesEXT:
provokingVertexModePerPipeline = true
transformFeedbackPreservesTriangleFanProvokingVertex = true
VkPhysicalDevicePushDescriptorPropertiesKHR:
maxPushDescriptors = 32
VkPhysicalDeviceRobustness2PropertiesEXT:
robustStorageBufferAccessSizeAlignment = 0x00000004
robustUniformBufferAccessSizeAlignment = 0x00000004
VkPhysicalDeviceSampleLocationsPropertiesEXT:
sampleLocationSampleCounts: count = 3
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleLocationGridSize:
width = 2
height = 2
sampleLocationCoordinateRange: count = 2
0
1
sampleLocationSubPixelBits = 4
variableSampleLocations = true
VkPhysicalDeviceSamplerFilterMinmaxProperties:
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
VkPhysicalDeviceShaderIntegerDotProductProperties:
integerDotProduct8BitUnsignedAccelerated = false
integerDotProduct8BitSignedAccelerated = false
integerDotProduct8BitMixedSignednessAccelerated = false
integerDotProduct4x8BitPackedUnsignedAccelerated = false
integerDotProduct4x8BitPackedSignedAccelerated = false
integerDotProduct4x8BitPackedMixedSignednessAccelerated = false
integerDotProduct16BitUnsignedAccelerated = true
integerDotProduct16BitSignedAccelerated = true
integerDotProduct16BitMixedSignednessAccelerated = false
integerDotProduct32BitUnsignedAccelerated = false
integerDotProduct32BitSignedAccelerated = false
integerDotProduct32BitMixedSignednessAccelerated = false
integerDotProduct64BitUnsignedAccelerated = false
integerDotProduct64BitSignedAccelerated = false
integerDotProduct64BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating8BitSignedAccelerated = false
integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = true
integerDotProductAccumulatingSaturating16BitSignedAccelerated = true
integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating32BitSignedAccelerated = false
integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating64BitSignedAccelerated = false
integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false
VkPhysicalDeviceSubgroupProperties:
subgroupSize = 64
supportedStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
supportedOperations: count = 8
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
quadOperationsInAllStages = true
VkPhysicalDeviceSubgroupSizeControlProperties:
minSubgroupSize = 64
maxSubgroupSize = 64
maxComputeWorkgroupSubgroups = 4294967295
requiredSubgroupSizeStages:
None
VkPhysicalDeviceTexelBufferAlignmentProperties:
storageTexelBufferOffsetAlignmentBytes = 0x00000004
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000004
uniformTexelBufferOffsetSingleTexelAlignment = true
VkPhysicalDeviceTimelineSemaphoreProperties:
maxTimelineSemaphoreValueDifference = 4294967295
VkPhysicalDeviceTransformFeedbackPropertiesEXT:
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0xffffffff
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 512
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = true
transformFeedbackRasterizationStreamSelect = false
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
maxVertexAttribDivisor = 4294967295
VkPhysicalDeviceVulkan11Properties:
deviceUUID = 00000000-2800-0000-0000-000000000000
driverUUID = 414d442d-5749-4e2d-4452-560000000000
deviceLUID = d2f90000-00000000
deviceNodeMask = 1
deviceLUIDValid = true
subgroupSize = 64
subgroupSupportedStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
subgroupSupportedOperations: count = 8
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
subgroupQuadOperationsInAllStages = true
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
maxMultiviewViewCount = 6
maxMultiviewInstanceIndex = 4294967295
protectedNoFault = false
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceVulkan12Properties:
driverID = DRIVER_ID_AMD_PROPRIETARY
driverName = AMD proprietary driver
driverInfo = 22.11.2
conformanceVersion = 1.3.0.0
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = true
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = false
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 4294967295
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindSampledImages = 4294967295
maxPerStageDescriptorUpdateAfterBindStorageImages = 4294967295
maxPerStageDescriptorUpdateAfterBindInputAttachments = 4294967295
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 4294967295
maxDescriptorSetUpdateAfterBindUniformBuffers = 4294967295
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindStorageBuffers = 4294967295
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 4294967295
maxDescriptorSetUpdateAfterBindStorageImages = 4294967295
maxDescriptorSetUpdateAfterBindInputAttachments = 4294967295
supportedDepthResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
maxTimelineSemaphoreValueDifference = 4294967295
framebufferIntegerColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
VkPhysicalDeviceVulkan13Properties:
minSubgroupSize = 64
maxSubgroupSize = 64
maxComputeWorkgroupSubgroups = 4294967295
requiredSubgroupSizeStages:
None
maxInlineUniformBlockSize = 65536
maxPerStageDescriptorInlineUniformBlocks = 16
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 16
maxDescriptorSetInlineUniformBlocks = 16
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 16
maxInlineUniformTotalSize = 4294967295
integerDotProduct8BitUnsignedAccelerated = false
integerDotProduct8BitSignedAccelerated = false
integerDotProduct8BitMixedSignednessAccelerated = false
integerDotProduct4x8BitPackedUnsignedAccelerated = false
integerDotProduct4x8BitPackedSignedAccelerated = false
integerDotProduct4x8BitPackedMixedSignednessAccelerated = false
integerDotProduct16BitUnsignedAccelerated = true
integerDotProduct16BitSignedAccelerated = true
integerDotProduct16BitMixedSignednessAccelerated = false
integerDotProduct32BitUnsignedAccelerated = false
integerDotProduct32BitSignedAccelerated = false
integerDotProduct32BitMixedSignednessAccelerated = false
integerDotProduct64BitUnsignedAccelerated = false
integerDotProduct64BitSignedAccelerated = false
integerDotProduct64BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating8BitSignedAccelerated = false
integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = true
integerDotProductAccumulatingSaturating16BitSignedAccelerated = true
integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating32BitSignedAccelerated = false
integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating64BitSignedAccelerated = false
integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false
storageTexelBufferOffsetAlignmentBytes = 0x00000004
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000004
uniformTexelBufferOffsetSingleTexelAlignment = true
maxBufferSize = 0x80000000
Device Extensions: count = 137
VK_AMD_buffer_marker : extension revision 1
VK_AMD_calibrated_timestamps : extension revision 1
VK_AMD_device_coherent_memory : extension revision 1
VK_AMD_display_native_hdr : extension revision 1
VK_AMD_draw_indirect_count : extension revision 2
VK_AMD_gcn_shader : extension revision 1
VK_AMD_gpa_interface : extension revision 1
VK_AMD_gpu_shader_half_float : extension revision 2
VK_AMD_gpu_shader_int16 : extension revision 2
VK_AMD_memory_overallocation_behavior : extension revision 1
VK_AMD_mixed_attachment_samples : extension revision 1
VK_AMD_pipeline_compiler_control : extension revision 1
VK_AMD_rasterization_order : extension revision 1
VK_AMD_shader_ballot : extension revision 1
VK_AMD_shader_core_properties : extension revision 2
VK_AMD_shader_core_properties2 : extension revision 1
VK_AMD_shader_early_and_late_fragment_tests : extension revision 1
VK_AMD_shader_explicit_vertex_parameter : extension revision 1
VK_AMD_shader_fragment_mask : extension revision 1
VK_AMD_shader_image_load_store_lod : extension revision 1
VK_AMD_shader_info : extension revision 1
VK_AMD_shader_trinary_minmax : extension revision 1
VK_AMD_texture_gather_bias_lod : extension revision 1
VK_AMD_wave_limits : extension revision 1
VK_EXT_4444_formats : extension revision 1
VK_EXT_calibrated_timestamps : extension revision 2
VK_EXT_color_write_enable : extension revision 1
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_conservative_rasterization : extension revision 1
VK_EXT_custom_border_color : extension revision 12
VK_EXT_depth_clip_control : extension revision 1
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_depth_range_unrestricted : extension revision 1
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_extended_dynamic_state : extension revision 1
VK_EXT_extended_dynamic_state2 : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_full_screen_exclusive : extension revision 4
VK_EXT_global_priority : extension revision 2
VK_EXT_global_priority_query : extension revision 1
VK_EXT_hdr_metadata : extension revision 2
VK_EXT_host_query_reset : extension revision 1
VK_EXT_image_robustness : extension revision 1
VK_EXT_image_view_min_lod : extension revision 1
VK_EXT_index_type_uint8 : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_load_store_op_none : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_memory_priority : extension revision 1
VK_EXT_non_seamless_cube_map : extension revision 1
VK_EXT_pageable_device_local_memory : extension revision 1
VK_EXT_pipeline_creation_cache_control : extension revision 3
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_primitive_topology_list_restart : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_provoking_vertex : extension revision 1
VK_EXT_queue_family_foreign : extension revision 1
VK_EXT_robustness2 : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_sampler_filter_minmax : extension revision 2
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_atomic_float : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_image_atomic_int64 : extension revision 1
VK_EXT_shader_stencil_export : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_tooling_info : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_EXT_ycbcr_image_arrays : extension revision 1
VK_GOOGLE_decorate_string : extension revision 1
VK_GOOGLE_hlsl_functionality1 : extension revision 1
VK_GOOGLE_user_type : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_dynamic_rendering : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_win32 : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_win32 : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_win32 : extension revision 1
VK_KHR_format_feature_flags2 : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_global_priority : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_maintenance4 : extension revision 2
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_executable_properties : extension revision 1
VK_KHR_pipeline_library : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_atomic_int64 : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_integer_dot_product : extension revision 1
VK_KHR_shader_non_semantic_info : extension revision 1
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
VK_KHR_shader_terminate_invocation : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_synchronization2 : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_win32_keyed_mutex : extension revision 1
VK_KHR_workgroup_memory_explicit_layout : extension revision 1
VK_KHR_zero_initialize_workgroup_memory : extension revision 1
VkQueueFamilyProperties:
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = true
VkQueueFamilyGlobalPriorityPropertiesKHR:
-----------------------------------------
priorityCount = 2
priorities: count = 16
128
256
0
0
0
0
0
0
0
0
0
0
0
0
0
0
queueProperties[1]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 2
queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = true
VkQueueFamilyGlobalPriorityPropertiesKHR:
-----------------------------------------
priorityCount = 4
priorities: count = 16
128
256
512
1024
0
0
0
0
0
0
0
0
0
0
0
0
queueProperties[2]:
-------------------
minImageTransferGranularity = (16,16,8)
queueCount = 2
queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = true
VkQueueFamilyGlobalPriorityPropertiesKHR:
-----------------------------------------
priorityCount = 2
priorities: count = 16
128
256
0
0
0
0
0
0
0
0
0
0
0
0
0
0
VkPhysicalDeviceMemoryProperties:
memoryHeaps: count = 3
memoryHeaps[0]:
size = 8304721920 (0x1ef000000) (7.73 GiB)
budget = 7467919360 (0x1bd1f6800) (6.96 GiB)
usage = 589824 (0x00090000) (576.00 KiB)
flags: count = 2
MEMORY_HEAP_DEVICE_LOCAL_BIT
MEMORY_HEAP_MULTI_INSTANCE_BIT
memoryHeaps[1]:
size = 16871587840 (0x3eda00000) (15.71 GiB)
budget = 16335630336 (0x3cdadf000) (15.21 GiB)
usage = 331776 (0x00051000) (324.00 KiB)
flags:
None
memoryHeaps[2]:
size = 268435456 (0x10000000) (256.00 MiB)
budget = 241387296 (0x0e634720) (230.20 MiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 2
MEMORY_HEAP_DEVICE_LOCAL_BIT
MEMORY_HEAP_MULTI_INSTANCE_BIT
memoryTypes: count = 8
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
memoryTypes[1]:
heapIndex = 1
propertyFlags = 0x0006: count = 2
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
memoryTypes[2]:
heapIndex = 2
propertyFlags = 0x0007: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
memoryTypes[3]:
heapIndex = 1
propertyFlags = 0x000e: count = 3
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
memoryTypes[4]:
heapIndex = 0
propertyFlags = 0x00c1: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
memoryTypes[5]:
heapIndex = 1
propertyFlags = 0x00c6: count = 4
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
memoryTypes[6]:
heapIndex = 2
propertyFlags = 0x00c7: count = 5
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
memoryTypes[7]:
heapIndex = 1
propertyFlags = 0x00ce: count = 5
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
VkPhysicalDeviceFeatures:
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = true
wideLines = true
largePoints = true
alphaToOne = false
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = true
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = true
shaderResourceMinLod = true
sparseBinding = true
sparseResidencyBuffer = true
sparseResidencyImage2D = true
sparseResidencyImage3D = true
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = true
variableMultisampleRate = true
inheritedQueries = true
VkPhysicalDevice16BitStorageFeatures:
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = false
storageInputOutput16 = true
VkPhysicalDevice4444FormatsFeaturesEXT:
formatA4R4G4B4 = true
formatA4B4G4R4 = true
VkPhysicalDevice8BitStorageFeatures:
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = false
VkPhysicalDeviceBufferDeviceAddressFeatures:
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = true
VkPhysicalDeviceColorWriteEnableFeaturesEXT:
colorWriteEnable = true
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
conditionalRendering = true
inheritedConditionalRendering = true
VkPhysicalDeviceCustomBorderColorFeaturesEXT:
customBorderColors = true
customBorderColorWithoutFormat = true
VkPhysicalDeviceDepthClipControlFeaturesEXT:
depthClipControl = true
VkPhysicalDeviceDepthClipEnableFeaturesEXT:
depthClipEnable = true
VkPhysicalDeviceDescriptorIndexingFeatures:
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
VkPhysicalDeviceDynamicRenderingFeatures:
dynamicRendering = true
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
extendedDynamicState2 = true
extendedDynamicState2LogicOp = false
extendedDynamicState2PatchControlPoints = false
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
extendedDynamicState = true
VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR:
globalPriorityQuery = true
VkPhysicalDeviceHostQueryResetFeatures:
hostQueryReset = true
VkPhysicalDeviceImageRobustnessFeatures:
robustImageAccess = true
VkPhysicalDeviceImageViewMinLodFeaturesEXT:
minLod = true
VkPhysicalDeviceImagelessFramebufferFeatures:
imagelessFramebuffer = true
VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
indexTypeUint8 = true
VkPhysicalDeviceInlineUniformBlockFeatures:
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
VkPhysicalDeviceLineRasterizationFeaturesEXT:
rectangularLines = false
bresenhamLines = true
smoothLines = false
stippledRectangularLines = false
stippledBresenhamLines = true
stippledSmoothLines = false
VkPhysicalDeviceMaintenance4Features:
maintenance4 = true
VkPhysicalDeviceMemoryPriorityFeaturesEXT:
memoryPriority = true
VkPhysicalDeviceMultiviewFeatures:
multiview = true
multiviewGeometryShader = false
multiviewTessellationShader = true
VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT:
pageableDeviceLocalMemory = true
VkPhysicalDevicePipelineCreationCacheControlFeatures:
pipelineCreationCacheControl = true
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
pipelineExecutableInfo = true
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
primitiveTopologyListRestart = true
primitiveTopologyPatchListRestart = false
VkPhysicalDevicePrivateDataFeatures:
privateData = true
VkPhysicalDeviceProtectedMemoryFeatures:
protectedMemory = false
VkPhysicalDeviceProvokingVertexFeaturesEXT:
provokingVertexLast = true
transformFeedbackPreservesProvokingVertex = true
VkPhysicalDeviceRobustness2FeaturesEXT:
robustBufferAccess2 = true
robustImageAccess2 = true
nullDescriptor = true
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
samplerYcbcrConversion = true
VkPhysicalDeviceScalarBlockLayoutFeatures:
scalarBlockLayout = true
VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
separateDepthStencilLayouts = true
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
shaderBufferFloat32Atomics = true
shaderBufferFloat32AtomicAdd = false
shaderBufferFloat64Atomics = true
shaderBufferFloat64AtomicAdd = false
shaderSharedFloat32Atomics = true
shaderSharedFloat32AtomicAdd = false
shaderSharedFloat64Atomics = true
shaderSharedFloat64AtomicAdd = false
shaderImageFloat32Atomics = true
shaderImageFloat32AtomicAdd = false
sparseImageFloat32Atomics = true
sparseImageFloat32AtomicAdd = false
VkPhysicalDeviceShaderAtomicInt64Features:
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
VkPhysicalDeviceShaderClockFeaturesKHR:
shaderSubgroupClock = true
shaderDeviceClock = true
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures:
shaderDemoteToHelperInvocation = true
VkPhysicalDeviceShaderDrawParametersFeatures:
shaderDrawParameters = true
VkPhysicalDeviceShaderFloat16Int8Features:
shaderFloat16 = true
shaderInt8 = true
VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
shaderImageInt64Atomics = true
sparseImageInt64Atomics = true
VkPhysicalDeviceShaderIntegerDotProductFeatures:
shaderIntegerDotProduct = true
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
shaderSubgroupExtendedTypes = true
VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR:
shaderSubgroupUniformControlFlow = true
VkPhysicalDeviceShaderTerminateInvocationFeatures:
shaderTerminateInvocation = true
VkPhysicalDeviceSubgroupSizeControlFeatures:
subgroupSizeControl = true
computeFullSubgroups = true
VkPhysicalDeviceSynchronization2Features:
synchronization2 = true
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
texelBufferAlignment = true
VkPhysicalDeviceTextureCompressionASTCHDRFeatures:
textureCompressionASTC_HDR = false
VkPhysicalDeviceTimelineSemaphoreFeatures:
timelineSemaphore = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
uniformBufferStandardLayout = true
VkPhysicalDeviceVariablePointersFeatures:
variablePointersStorageBuffer = true
variablePointers = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true
VkPhysicalDeviceVulkan11Features:
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = false
storageInputOutput16 = true
multiview = true
multiviewGeometryShader = false
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true
VkPhysicalDeviceVulkan12Features:
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = false
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
shaderFloat16 = true
shaderInt8 = true
descriptorIndexing = true
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
samplerFilterMinmax = true
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = true
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = false
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true
VkPhysicalDeviceVulkan13Features:
robustImageAccess = true
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
pipelineCreationCacheControl = true
privateData = true
shaderDemoteToHelperInvocation = true
shaderTerminateInvocation = true
subgroupSizeControl = true
computeFullSubgroups = true
synchronization2 = true
textureCompressionASTC_HDR = false
shaderZeroInitializeWorkgroupMemory = true
dynamicRendering = true
shaderIntegerDotProduct = true
maintenance4 = true
VkPhysicalDeviceVulkanMemoryModelFeatures:
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = false
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
workgroupMemoryExplicitLayout = true
workgroupMemoryExplicitLayoutScalarBlockLayout = true
workgroupMemoryExplicitLayout8BitAccess = true
workgroupMemoryExplicitLayout16BitAccess = true
VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
ycbcrImageArrays = true
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures:
shaderZeroInitializeWorkgroupMemory = true
</details>
is overwolf overlay loaded? are these 2 files loaded automatically in your games?
"ow-vulkan-overlay64.dll" or "ow-vulkan-vulkan64.dll"
ERROR: [Loader Message] Code 0 : loader_get_json: Failed to open JSON file E:\Programfiler (x86)\Overwolf\0.187.1.13\ow-vulkan-overlay64.json
ERROR: [Loader Message] Code 0 : loader_get_json: Failed to open JSON file E:\Programfiler (x86)\Overwolf\0.187.1.13\ow-graphics-vulkan64.json
The overwolf overlay is not loaded. The E:\ driver is not even in my computer π
still have no idea other than to use another machine
Would it make sens to assume the issue could be related to Amd card/drivers? i just noticed many users of a mod i make that uses this framework are having the same issue