0.3.0 still has nil issues
boodaah3d opened this issue · comments
The code for ItemLevelOverlay.lua here on GitHub has been updated.
But on Curseforge and Curse, only the .TOC has updated code. The changes in the LUA weren't put in the newest download.
That's odd... how could the .toc have been updated but nothing else?
Are you sure? I just downloaded the one from Curse and it has the latest code.
Yes, I just downloaded the one from Curse again.
ItemLevelOverlay.lua has:
local function getInventoryItemLevelFromInventorySlotName(inventorySlotName)
local inventorySlotNumber = select(1, GetInventorySlotInfo(inventorySlotName))
local inventoryItemLink = GetInventoryItemLink("player", inventorySlotNumber)
return ItemUpgradeInfo:GetUpgradedItemLevel(inventoryItemLink)
end
From GitHub, ItemLevelOverlay.lua:
local function getInventoryItemLevelFromInventorySlotName(inventorySlotName)
local inventorySlotNumber = select(1, GetInventorySlotInfo(inventorySlotName))
local inventoryItemLink = GetInventoryItemLink("player", inventorySlotNumber)
if inventoryItemLink then
return ItemUpgradeInfo:GetUpgradedItemLevel(inventoryItemLink)
end
end
Crap, I'm an idiot. I didn't pull your changes down after I merged them.
K, should be fixed. Sorry about that! You can get the zip from the releases page on GitHub. Curse/forge has it but their system is beyond janky so it can take a little while to propagate.