Giters
brandonpollack23
/
sarekt
Backend Agnostic Renderer in Rust
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brandonpollack23/sarekt Issues
Commit a Cargo.lock
Updated
4 years ago
Comments count
1
Allow application level pipeline creation
Updated
4 years ago
Allow for changing swapchain configuration at runtime
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4 years ago
Add some other AA styles if there's ever time for that...
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4 years ago
Add SSAA
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4 years ago
Allow load image without staging and updating both cpu and non cpu accessible images
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4 years ago
Make Sarekt Configurable based on construction object
Updated
4 years ago
Comments count
2
VMA Improvements
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4 years ago
Allow for pre-generated mipmaps
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4 years ago
Allow stencil buffer creation
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4 years ago
Allow multiple image/buffer load before flushing/waiting for idle.
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4 years ago
Consider one command pool per framebuffer instead of freeable command buffers
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4 years ago
PS4/5 Backend
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4 years ago
Metal Backend
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4 years ago
D3D12 Backend
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4 years ago
Use Spirv-Reflect or some similar library to transition shaders to different backends
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4 years ago
Use SpirV-Reflect or some similar library to generate Vertex Bindings
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4 years ago
IMGUI
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4 years ago
Create Shran
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4 years ago
Enable Pipeline Cache
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4 years ago
Create Screen Diff Tests
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4 years ago
PBR Lighting
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4 years ago
Deferred Shading
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4 years ago
Phong Lighting
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4 years ago
Forward+ Shading (Phong & PBR)
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4 years ago
Create a locked version of the load_buffer* load_image* family of functions
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4 years ago
Support loading custom pipelines/renderpasses
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4 years ago
Implement multi threaded command buffer generation.
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4 years ago
Cache Descriptor Sets
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4 years ago
Enable Off Screen (to file) rendering
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4 years ago
Do resources in vulkan renderer like Descriptor Pool count and Uniform Buffer count need to be equal to # of frames in flight or # of render target images?
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4 years ago
Implement Push Constant Buffers
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4 years ago
Allow setting partial values of uniform buffers
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4 years ago
If the physical device has a shared memory model, never use staging
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4 years ago
Use spirv reflect to ensure max bound descriptors not exceeded when loading shader
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4 years ago
getter function for shaders to construct new pipelines.
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4 years ago