bpesquet / pygame_rdk

a random dot kinematogram (RDK) implemented with PyGame

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Random Dot Kinematogram

a random dot kinematogram implemented in pygame The RDK is fully customisable, i.e. you can change its colour, size, dot coherence, duration of display etc. Each frame is written to a numpy array and returned by the RDK object, which makes this implementation suitable for simulations etc.

Examples

The easiest way to get started is to call the rdk script and play around with different parameters

Trials with Fixation

I've also implemented a fixation cross and aperture, as well as a separate class to define trial sequences. Below is an example:
trialseq

Dot coherence

The coherence of random dot motion, i.e. the percentage of dots moving in the requested direction, can be varied parametrically.

1. Example with coherence of 100%
coher100

2. Example with coherence of 50%
coher100

3. Example with 0% coherence
coher100

Dot size and density

Both the number of dots and their size can be adjusted.

1. Example with small and many dots
smallandmany

2. Example with few and large dots
fewandlarge

Dot speed

You can also change the speed with which dots move over the screen (in terms of pixels per frame)

1. Slow dots
fewandlarge

2. Fast dots
fewandlargefast

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a random dot kinematogram (RDK) implemented with PyGame


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