override_input_system option inverted
thmxv opened this issue · comments
Currently, setting the override_input_system option to false does override the input system. To avoid the override, one must set this option to true. This is pretty much the opposite of what a user would expect.
Maybe our definitions of "override" are inverted. The intent is that the Default
value of a controller plugin also has a default_input_map
system to generate input events for some bindings. By setting override=true
the default_input_map
is no longer used so you can provide your own system to generate those input events.
Indeed, that makes sense. Thanks and sorry for the misunderstanding. I somehow really thought that was a bug :/
No worries!