C++ Profiler For Games
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wppr opened this issue 4 years ago · comments
when I stop captrue,my program crashes. I only have a MainFrame Event and a task event which run in multithread.
when I comment this event it runs well
and it break at
I find the problem. the Core::storage is a pointer to the storage in ThreadEntry.And when it is destroyed in CleanupThreadsAndFibers .so the pointer is wrong . I add this and it seems right now