Perl and Raku modules and scripts for UWP manipulation
This is the newer, fresher material, using Raku classes to try to manage the data better.
This is the mother script that takes a 1105 sector and generates a 1201, post-wave, 1508, and 1900 version of the sector. It requires the sector to have a named configuration file that specifies what operations are applied to it, and what sort of exceptional circumstances might also apply.
This script takes a sector and sets a fabricated allegiance code to a random walk of systems.
This script takes a sector and sets a 'WiFo' allegiance code to a rough circle of systems.
Re-calculates the TL, remarks, extensions, and RU of the lines of a sector. Useful when you're manually editing a sector.
Applies an allegiance code to a set of hexes in a sector.
Generates a pocket empire based on a strong world in a sector.
This is the module that does all of the heavy lifting. It encapsulates most of the operations you can do on a UWP line. It's a BIG class with a lot of interesting methods.
A very small utility module that has one major method: the distance method.
A new and growing utility that encapsulates operations performed on entire sectors.
This is a collection of various UWP modules and scripts, including a CGI script that was used for worldbuilding calculations.
There is a set of modules for generating an entire solar system using T5 Book 3 rules.
There are utilities here as well.