Edgar Simo-Serra (bobbens)

bobbens

Geek Repo

Company:Waseda University

Location:Japan

Home Page:https://esslab.jp

Github PK Tool:Github PK Tool


Organizations
naev

Edgar Simo-Serra's starred repositories

fus3d-chonky

Rework of the Chonky Palmtop for my personal preferences.

Language:CStargazers:7Issues:0Issues:0

space-3d

Quickly generate procedural 3D space scenes in your browser with WebGL

Language:JavaScriptLicense:UnlicenseStargazers:499Issues:0Issues:0

space-2d

Fast procedural 2D space scene generation on the GPU.

Language:JavaScriptLicense:UnlicenseStargazers:132Issues:0Issues:0

mrxak-Blender-Spob-Generator

mrxak's spob (space object) generator for Blender.

License:CC0-1.0Stargazers:7Issues:0Issues:0

Vega-Strike-Engine-Source

Vega Strike Engine

Language:C++License:NOASSERTIONStargazers:251Issues:0Issues:0

bsrender

Billion Star 3D Rendering Engine for the ESA's Gaia EDR3 data set

Language:CLicense:BSD-3-ClauseStargazers:26Issues:0Issues:0

black_hole_shader

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

Language:C++License:BSD-3-ClauseStargazers:135Issues:0Issues:0

ltc_code

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

Language:PHPLicense:NOASSERTIONStargazers:397Issues:0Issues:0

cgltf

:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

Language:CLicense:MITStargazers:1396Issues:0Issues:0
Language:TypeScriptStargazers:4Issues:0Issues:0

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

Language:C++License:Apache-2.0Stargazers:2688Issues:0Issues:0

three.js

JavaScript 3D Library.

Language:JavaScriptLicense:MITStargazers:99755Issues:0Issues:0

A-Benchmark-for-Rough-Sketch-Cleanup

A code repository associated with the paper A Benchmark for Rough Sketch Cleanup by Chuan Yan, David Vanderhaeghe, and Yotam Gingold from SIGGRAPH Asia 2020.

Language:PythonStargazers:39Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4842Issues:0Issues:0

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

Language:GLSLLicense:NOASSERTIONStargazers:2312Issues:0Issues:0

webgl-noise

GLSL procedural noise functions compatible with WebGL

Language:CLicense:MITStargazers:464Issues:0Issues:0

glslEditor

Simple WebGL Fragment Shader Editor

Language:JavaScriptLicense:MITStargazers:2259Issues:0Issues:0

tinycolormap

A header-only, single-file library for colormaps written in C++11

Language:C++License:MITStargazers:310Issues:0Issues:0

bab-be-u

Love2D silly fangame of Baba Is You

Language:LuaLicense:MITStargazers:136Issues:0Issues:0

picolove

PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM

Language:LuaLicense:ZlibStargazers:738Issues:0Issues:0

love

LÖVE is an awesome 2D game framework for Lua.

Language:C++License:NOASSERTIONStargazers:4540Issues:0Issues:0

diffvg

Differentiable Vector Graphics Rasterization

Language:PythonLicense:Apache-2.0Stargazers:876Issues:0Issues:0

fastPunct

Punctuation restoration and spell correction experiments.

Language:PythonLicense:MITStargazers:239Issues:0Issues:0
Language:PythonStargazers:3Issues:0Issues:0

backscrub

Virtual Video Device for Background Replacement with Deep Semantic Segmentation

Language:C++License:Apache-2.0Stargazers:727Issues:0Issues:0

AppearanceEraser

Erasing Appearance Preservation in Optimization-based Smoothing (ECCV 2020)

Language:C++License:Apache-2.0Stargazers:180Issues:0Issues:0

AI4Animation

Bringing Characters to Life with Computer Brains in Unity

Language:C++Stargazers:7332Issues:0Issues:0

stylegan2-pytorch

Simplest working implementation of Stylegan2, state of the art generative adversarial network, in Pytorch. Enabling everyone to experience disentanglement

Language:PythonLicense:MITStargazers:3660Issues:0Issues:0

opentoonz

OpenToonz - An open-source full-featured 2D animation creation software

Language:C++License:NOASSERTIONStargazers:4382Issues:0Issues:0

White-box-Cartoonization

Official tensorflow implementation for CVPR2020 paper “Learning to Cartoonize Using White-box Cartoon Representations”

Language:PythonStargazers:3921Issues:0Issues:0