Giovanni Romagnoli's repositories
04_BattleTank
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4.
BansheeEngine
A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, complete asset pipeline, C# scripting support and a fully featured editor. (Note: Some systems are still a work in progress)
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DOOM-3-BFG
Doom 3 BFG Edition
entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
FireRays_SDK
FireRays is ray intersection acceleration library provided by AMD which makes the most of AMD hardware and allows for efficient ray queries independently of the generation of underlying AMD hardware.
GamePlay
Open-source, cross-platform 3D native C++ game framework making it easy to create mobile and desktop games.
godot
Godot Game Engine
godot-demo-projects
Demonstration and Template Projects
minko
3D framework for web, desktop and mobile devices.
moai-dev
This is the development repo of Moai SDK. Current, but not necessarily tested or stable.
pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
stride
Stride Game Engine (formerly Xenko)
SuperPlay
Super Play - SNES inspired game engine
tungsten
High performance physically based renderer in C++11
turbulenz_engine
Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.
Vulkan
Examples and demos for the new Vulkan API