π [Bug] Segmentation fault (core dumped) during start
oowow-core opened this issue Β· comments
π Bug report
10:55:22 Loading C++ scripts
[10:55:22 *****************************************] 100%
10:55:22 >> Loaded 596 C++ Scripts.
10:55:22
10:55:22 Loading aura removal on map change definitions
10:55:22 > Loading table instance_buff_removal
[10:55:22 *****************************************] 100%
10:55:22 >> Table instance_buff_removal is empty.
10:55:22 DEBUG:: Initialize game time and timers
10:55:22 Loading GameObject models ...
10:55:22 Starting Map System
10:55:22 Starting BattleGround System
[10:55:22 *****************************************] 100%
10:55:22 >> Loaded 3 battlegrounds
10:55:22 Starting ZoneScripts
10:55:22 Loading Transports...
10:55:22 Creature::ChooseDisplayId can not select native display id for creature entry 11737, placeholder model will be used.
Segmentation fault (core dumped)
Expected behavior
Version & Environment
Client Version:
Commit Hash:
OS Client:
OS Server: ubuntu 22
Crashlog
- None