bfrymire / crispy

Unit testing framework built in GML for GameMaker LTS 2022+

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assertNotEqual error thrown when first and second are not the same type

bfrymire opened this issue · comments

When using assertNotEqual, if first and second are not the same type the test would pass as true. However, when comparing first and second of different types, GameMaker throws an error message saying that they can't be compared and will break the runtime.

Allow assertNotEqual to check if first and second are not equal while not throwing an error message if the data types are different.